Publication Date
In 2025 | 1 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 2 |
Since 2016 (last 10 years) | 3 |
Since 2006 (last 20 years) | 3 |
Descriptor
Coding | 3 |
Computer Science Education | 3 |
Foreign Countries | 3 |
STEM Education | 2 |
Computation | 1 |
Computer Software | 1 |
Computer Uses in Education | 1 |
Constructivism (Learning) | 1 |
Cooperative Learning | 1 |
Creativity | 1 |
Design | 1 |
More ▼ |
Author
Anutariya, Chutiporn | 1 |
Berland, Matthew, Ed. | 1 |
Holbert, Nathan, Ed. | 1 |
Kafai, Yasmin B., Ed. | 1 |
Katchapakirin, Kantinee | 1 |
Supnithi, Thepchai | 1 |
Teerachati Noisombut | 1 |
Thinakon Lakhonmoon | 1 |
Yaovared Rutanatarntong | 1 |
Publication Type
Journal Articles | 2 |
Reports - Research | 2 |
Books | 1 |
Collected Works - General | 1 |
Education Level
Elementary Education | 1 |
Grade 12 | 1 |
High Schools | 1 |
Secondary Education | 1 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Thinakon Lakhonmoon; Yaovared Rutanatarntong; Teerachati Noisombut – Journal of Education and Learning (EduLearn), 2025
This research aimed to develop and evaluate a gamified learning game using the Kid-Bright board to teach introductory coding skills for controlling lamps and fans to 12th-grade students. The study employed a mixed-methods approach, involving the design and development of the game based on gamification principles, followed by an evaluation by three…
Descriptors: Game Based Learning, Grade 12, Educational Games, Electronics
Katchapakirin, Kantinee; Anutariya, Chutiporn; Supnithi, Thepchai – Education and Information Technologies, 2022
Computational Thinking (CT) has been formally incorporated into the National Curriculum of Thailand since 2017, where Scratch, a block-based visual programming language, has been widely adopted as CT learning environment for primary-level students. However, conducting hands-on coding activities in a classroom has caused substantial challenges…
Descriptors: Computation, Thinking Skills, Programming Languages, Foreign Countries
Holbert, Nathan, Ed.; Berland, Matthew, Ed.; Kafai, Yasmin B., Ed. – MIT Press, 2020
Constructionism, first introduced by Seymour Papert in 1980, is a framework for learning to understand something by making an artifact for and with other people. A core goal of constructionists is to respect learners as creators, to enable them to engage in making meaning for themselves through construction, and to do this by democratizing access…
Descriptors: Constructivism (Learning), Educational Philosophy, Educational Research, Teaching Methods