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Chawin Chukusol; Prachyanun Nilsook; Panita Wannapiroon – International Education Studies, 2024
This study focuses on the development and evaluation of a challenge-based hybrid learning approach utilizing a virtual board games platform to enhance international standard student competency. Our research applies educational management theories to challenge-based learning, providing learners with diverse opportunities for engagement,…
Descriptors: Blended Learning, Game Based Learning, Problem Solving, Learner Engagement
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Yuthana Autsadee; Thammawan Phanphichit – Higher Education, Skills and Work-based Learning, 2025
Purpose: To explore the benefits and challenges of WBL in MET in Thailand. Design/methodology/approach: A qualitative approach was used, involving interviews and surveys with participants from MET. Findings: WBL offers practical experience, improved employability, networking opportunities, and real-world problem-solving skills, industry knowledge,…
Descriptors: Foreign Countries, College Graduates, Marine Education, Work Based Learning
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Narumon Changsri; Maitree Inprasitha; KeowNgang Tang; Nisakorn Boonsena; Auijit Pattanajak – International Journal for Lesson and Learning Studies, 2024
Purpose: This study aimed to explore students' higher-order thinking skills development when they engaged in pattern blocks learning activities using Blended Learning Classroom teaching approaches through the Thailand Lesson Study Incorporated Open Approach model. Design/methodology/approach: The researchers utilized a multiple case research…
Descriptors: Teaching Methods, Thinking Skills, Skill Development, Learning Activities
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Thummaphan, Phonraphee; Sripa, Kantita – Studies in Continuing Education, 2023
A learning city is one that promotes lifelong learning for all, and sustainable development will be achieved by learning through life. This paper focuses on developing a guideline for building lifelong learning cities in Thailand. We first present findings from studying four learning cities in Thailand and abroad that had similar starting points:…
Descriptors: Urban Areas, Lifelong Learning, Foreign Countries, Sustainable Development
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Thiyaporn Kantathanawat; Anyamanee Ussarn; Mai Charoentham; Paitoon Pimdee – Educational Process: International Journal, 2025
Background/purpose: The increasing integration of digital technology in education underscores the need for instructional models that support personalized, skill-based, and problem-solving focused learning. While traditional pedagogies often fail to address these needs comprehensively, this study proposes that the Mastery Adaptive Problem-Solving…
Descriptors: Educational Technology, Technology Uses in Education, Problem Solving, Mastery Learning
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Tippawan Meepung – International Education Studies, 2024
This study explores the application of the Project-Based Learning with Gamification Model (PBLGM) through Visual Programming Language (VPL) to enhance digital competencies and problem-solving skills in learners. The PBLGM model integrates project-based learning and gamification techniques using Kodu Game Lab, aiming to develop essential…
Descriptors: Student Projects, Active Learning, Gamification, Foreign Countries
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Tippawan Meepung – Journal of Education and Learning, 2025
This study explores the development and evaluation of a digital learning ecosystem through metaverse experiences aimed at enhancing the competencies of modern digital entrepreneurs. The objectives were as follows: (1) to study the digital learning ecosystem through metaverse experiences, (2) to design and develop a digital learning ecosystem using…
Descriptors: Electronic Learning, Ecology, Artificial Intelligence, Skill Development
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Sukontawaree, Nudjaree; Poonputta, Apantee; Prasitnok, Orrasa – Journal of Educational Issues, 2022
Considering problem-solving ability as an important qualification in the 21st century that could be developed by instructional methods that allow learners to construct their knowledge via questioning through cooperative learning activities, we conducted action research with the purpose of investigating the effectiveness of inquiry-based and…
Descriptors: Problem Solving, Science Education, Active Learning, Inquiry
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Teeraporn Plailek; Teeraphat Kitjarak; Weerayuth Plailek – Higher Education Studies, 2023
Creative problem-solving ability is one of the important skills that need to be developed within learners through appropriate and supportive learning experiences. This research aims to: (1) assess the students' creative problem-solving abilities after engaging in HyFlex learning combined with project-based learning; (2) evaluate the students'…
Descriptors: Problem Solving, Creativity, Active Learning, Student Projects
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Yonwilad, Wannatida; Nuangchalerm, Prasart; Ruangtip, Parinya; Sangsrikaew, Panadda – Journal of Educational Issues, 2022
The purpose of this action research was to improve mathematical problem-solving abilities using the virtual 5E instructional organization for undergraduate math students who required to pass the criteria of 70% of the full score. This study involved thirty undergraduate math students from one university who were enrolled in mathematical…
Descriptors: Mathematics Skills, Problem Solving, Mathematics Instruction, Teaching Methods
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Tejendra Pherali; Min Layi Chan; Wirachan Charoensukaran; Elaine Chase; Eileen Kennedy; Greg Tyrosvoutis; Gabi Witthaus; Diana Laurillard – Journal of Interactive Media in Education, 2025
Educational providers frequently respond to learning disruptions encountered by refugees, internally displaced persons, and migrant communities through online platforms. Learning modules in these digital spaces are often remotely designed, prescriptive and lack full appreciation of challenging circumstances faced by teachers and learners. To…
Descriptors: Faculty Development, Relocation, Refugees, Teacher Response
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Taiyasut, Phatchayaporn; Poonputta, Apantee – Journal of Education and Learning, 2022
The purposes of the research were 1) to compare the scores of 7th grade students from deductive learning activities management with games on the topic of "Single Variable Linear Equations" to the standardized criteria of 75%, 2) to compare the achievement of the 7th grade students before and after using the deductive learning activities…
Descriptors: Learning Activities, Educational Games, Mathematics Instruction, Mathematics Achievement
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Ninnuan, Kanjana; Wongsaphan, Montree – Journal of Educational Issues, 2022
This study investigates the implementation of the learning management model based on cognitive development theory to enhance mathematical problem-solving ability for Prathomsuksa 6 students. The sample group assigned by cluster random sampling was thirty Prathomsuksa 6 students of Chumchon Yot Kaeng Songkhro School. The research instruments…
Descriptors: Learning Management Systems, Problem Solving, Achievement Tests, Mathematics Instruction
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Duffy, Lauren N.; Stone, Garrett A.; Townsend, Jasmine; Cathey, Jamie – Schole: A Journal of Leisure Studies and Recreation Education, 2022
Virtual exchange and collaborative online international learning have emerged as a means to internationalize campuses and foster the development of global competencies among students by facilitating connections with people, organizations, and institutions abroad. Based on a virtual exchange between the U.S. and Thai undergraduate students, this…
Descriptors: Foreign Countries, Undergraduate Students, Study Abroad, International Education
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Supanun Pimdee; Thapanee Seechaliao – Journal of Education and Learning, 2025
The research objectives were to 1) study the current conditions, problems, and good practices regarding teaching and learning 2) develop a blended instructional model using problem-based learning with graphic organizers to enhance systems thinking skills in computational science for students in lower secondary school and 3) study the results of…
Descriptors: Blended Learning, Instructional Materials, Secondary School Students, Grade 7
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