Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 10 |
Since 2006 (last 20 years) | 19 |
Descriptor
Source
Online Submission | 19 |
Author
Korkmaz, Özgen | 6 |
Altun, Halis | 2 |
Altan, Tugba | 1 |
Arslankara, Veysel Bilal | 1 |
Barut, Asim | 1 |
Baser, Mustafa | 1 |
Bintas, Jale | 1 |
Ceylan, Veysel Karani | 1 |
Dagal, Asude Balaban | 1 |
Demiray, Emine | 1 |
Er, Erkan | 1 |
More ▼ |
Publication Type
Journal Articles | 19 |
Reports - Research | 18 |
Tests/Questionnaires | 2 |
Reports - Evaluative | 1 |
Education Level
Higher Education | 10 |
Secondary Education | 6 |
Postsecondary Education | 5 |
Middle Schools | 4 |
Elementary Education | 3 |
Grade 6 | 3 |
Intermediate Grades | 3 |
Junior High Schools | 3 |
Grade 5 | 2 |
High Schools | 2 |
Preschool Education | 1 |
More ▼ |
Audience
Location
Turkey | 19 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
The Effect of Block-Based Programming on the Computational Thinking Skills of Middle School Students
Gunbatar, Mustafa Serkan; Turan, Baris – Online Submission, 2019
The aim of the study was to determine the effect of the programming instruction process carried out by using mBlock programming tool on the students' computational thinking skills. The study design was one group pretest-post-test experimental design. Study group was consisted of 82 students enrolled to a secondary school in Edremit district of Van…
Descriptors: Foreign Countries, Middle School Students, Computer Science Education, Programming
Er, Erkan – Online Submission, 2022
Time management is an important self-regulation strategy that can improve student learning and lead to higher performance. Students who can manage their time effectively are more likely to exhibit consistent engagement in learning activities and to complete course assignments in a timely manner. Well planning of the study time is an essential part…
Descriptors: Programming, Time Management, Computer Science Education, Integrated Learning Systems
Yavuzarslan, Mithat; Olgun, Hakan; Yazici, Selim – Online Submission, 2019
One of the main outcomes of the current period is to decrease in the cost and energy of accessing the information due to rapid growing of internet and Information Technologies. Therefore, transferring online courses to users via e-learning platforms has became more and more preferred in recent years. This paper aims to investigate the effect of an…
Descriptors: Foreign Countries, Blended Learning, Conventional Instruction, Teaching Methods
Karaahmetoglu, Kübra; Korkmaz, Özgen – Online Submission, 2019
The aim of this study is to investigate the effects of project-based Arduino educational robot applications on students' computational thinking skills and their perception of STEM skill levels. The study group consists of 6th grade students from 2 different secondary schools from Turkey. Within the scope of the research, classes were assigned to…
Descriptors: Robotics, Thinking Skills, Programming, Student Projects
Arslankara, Veysel Bilal; Usta, Ertugrul – Online Submission, 2020
The activities of the students during the summer holidays, learning losses or the forgetfulness of the return of the holidays have been discussed in the educational sciences for a long time. However, very little research is being done and has little place in educational policies. This is especially important in applications and continuity courses…
Descriptors: School Schedules, Vacations, Learning Activities, Extracurricular Activities
Tekerek, Mehmet; Altan, Tugba – Online Submission, 2014
In this study, the effect of Scratch environment in teaching algorithm in elementary school 6th grade Information and Communication Technologies course was examined. The research method was experimental method. Control group, pretest-posttest design of experimental research method and a convenience sample consisting of 60 6th grade students were…
Descriptors: Grade 6, Elementary School Students, Experimental Groups, Control Groups
Ceylan, Veysel Karani; Kesici, Ayse Elitok – Online Submission, 2017
In this study, the effects of blended learning on the middle school students' academic achievement level and product evaluation scores were investigated. Blended learning provides more effective learning outcome gains through enriching todays' developing Web Technologies with learning environments. This study was carried out with a total of 53…
Descriptors: Blended Learning, Middle School Students, Academic Achievement, Teaching Methods
Korkmaz, Özgen; Altun, Halis – Online Submission, 2014
Students might have different type and different level of perceptions: Positive or negative perceptions on programming; a perception on benefit of programming, perceptions related to difficulties of programming process etc. The perception of student on their own competence is defined as self-efficacy. Based on the discussions reported in…
Descriptors: Foreign Countries, Computer Science Education, Programming, Self Efficacy
Yagci, Mustafa – Online Submission, 2016
It has been widely debated issue in the literature that learning programming requires students to have advanced thinking skills to be successful in programming. Having a negative attitude towards programming is considered as one of the important reasons which cause students to fail in programming. The relationship among students' way of learning…
Descriptors: Preservice Teachers, Student Attitudes, Information Technology, Cognitive Style
Korkmaz, Özgen; Altun, Halis – Online Submission, 2014
The attitude of students towards computer programming learning is a subject which is not widely researched in the current literature. In fact, there is little generally accepted scale, which is tested and accepted in terms of reliability and validity in literature in order to measure the attitude of students towards computer programming learning.…
Descriptors: Computer Science Education, Programming, Test Validity, Test Reliability
Korkmaz, Özgen – Online Submission, 2016
The purpose of the present research is to designate the effects of Scratch-based game activities on students' attitudes towards learning computer programming, self-efficacy beliefs and levels of academic achievement. The research was conducted through a pre-test-post-test control group quasi-experimental study. The study group consists of 49…
Descriptors: Student Attitudes, Programming, Educational Games, Self Efficacy
Korkmaz, Özgen – Online Submission, 2016
The aim of the study was to present the effect of Lego Mindstorms Ev3 based design activities on students' attitudes towards learning computer programming, self-efficacy beliefs and levels of academic achievement. The research is a pretest-posttest with control group semi-experimental study. The study group of the research consisted of 53 students…
Descriptors: Programming, Design, Student Attitudes, Computer Science Education
Oluk, Ali; Korkmaz, Özgen – Online Submission, 2016
This study aimed to compare 5th graders' scores obtained from Scratch projects developed in the framework of Information Technologies and Software classes via Dr Scratch web tool with the scores obtained from Computational Thinking Levels Scale and to examine this comparison in terms of different variables. Correlational research model was…
Descriptors: Grade 5, Elementary School Students, Educational Technology, Technology Uses in Education
Baser, Mustafa – Online Submission, 2013
The aim of this research was to explore the relationship among students' attitudes toward programming, gender and academic achievement in programming. The scale used for measuring students' attitudes toward programming was developed by the researcher and consisted of 35 five-point Likert type items in four subscales. The scale was administered to…
Descriptors: Undergraduate Students, Student Attitudes, Computer Attitudes, Gender Differences
Esgi, Necmi – Online Submission, 2011
The aim of the research is to compare the impacts of telementoring services, delivered using chat with video, chat with instant message, mobile phone, discussion board and video conference on proteges' academic achievements and opinions. Telementoring services, made up with five different instruments, were administered to a group of proteges,…
Descriptors: Academic Achievement, Achievement Tests, Student Attitudes, Video Technology
Previous Page | Next Page »
Pages: 1 | 2