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Surmelioglu, Yesim; Seferoglu, Suleyman Sadi – World Journal on Educational Technology: Current Issues, 2019
Rapid changes are occurring in life owing to information and communication technologies. During this change period, digital identities have begun to emerge. These identities are associated with actions that users perform in online environments. A digital footprint is formed with these actions. The purpose of this study is to determine the digital…
Descriptors: College Students, Educational Technology, Technology Uses in Education, Foreign Countries
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Kurt, Adile Askim; Dogan, Ezgi; Erdogmus, Yasemin Kahyaoglu; Emiroglu, Bulent Gursel – World Journal on Educational Technology: Current Issues, 2018
The computer gaming addiction is one of the newer concepts that young generations face and can be defined as the excessive and problematic use of computer games leading to social and/or emotional problems. The purpose of this study is to analyse through variables the computer gaming addiction levels of secondary school students. The research was…
Descriptors: Computer Games, Addictive Behavior, Secondary School Students, Student Surveys