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Hazar, Zekihan – Journal of Education and Training Studies, 2019
The purpose of this research is to review the level of children's digital game playing addiction and to evaluate their opinions on the parents playing digital games. In the 2017-2018 academic year, the students of the Sehit Ramazan Konus secondary school affiliated to the Nigde Provincial Directorate of National Education constitute the universe…
Descriptors: Addictive Behavior, Parents, Video Games, Computer Games
Durak, Gürhan; Cankaya, Serkan; Yünkül, Eyup; Taylan, Ufuk; Erten, Emine; Akpinar, Sükran – Online Submission, 2017
The purpose of this study was to investigate the influence of a game called Wild Web Woods (WWW) designed by the European Council for safe Internet use on secondary school students' safe Internet use. In line with this purpose, for the purpose of determining the students' awareness of safe Internet use, a total of 504 students from different…
Descriptors: Computer Games, Secondary School Students, Foreign Countries, Questionnaires
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Uluay, Gulsah; Dogan, Alev – Universal Journal of Educational Research, 2016
The main purpose of the study is to introduce Kodu Game Lab that is created by Microsoft as an example for technology integration into learning process to pre-service science teachers with MAGDAIRE framework. The participants were in a special teaching methods course at a university in Turkey during the fall 2015 semester. Mix method research…
Descriptors: Preservice Teachers, Technology Integration, Computer Games, Science Activities
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers