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Giray, Görkem – Education and Information Technologies, 2021
As COVID-19 reached Turkey in March 2020, all universities switched to e-learning in a very short period. Computer and software engineering (CE/SE) undergraduate students studying at university campuses have switched to e-learning. This paper seeks to understand the e-learning experience of CE/SE undergraduate students. A questionnaire was created…
Descriptors: Student Satisfaction, Undergraduate Students, Electronic Learning, Video Technology
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Gezgin, Deniz Mertkan; Adnan, Muge; Acar Guvendir, Meltem – Turkish Online Journal of Distance Education, 2018
Mobile learning has started to perform an increasingly significant role in improving learning outcomes in education. Successful and efficient implementation of m-learning in higher education, as with all educational levels, depends on users' acceptance of this technology. This study focuses on investigating the attitudes of undergraduate students…
Descriptors: Electronic Learning, Comparative Analysis, Foreign Countries, Higher Education
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Kurt, Adile Askim; Emiroglu, Bülent Gürsel – Malaysian Online Journal of Educational Technology, 2018
The objective of the present study was to examine students' online information searching strategies, their cognitive absorption levels and the information pollution levels on the Internet based on different variables and to determine the correlation between these variables. The study was designed with the survey model, the study group included 198…
Descriptors: Online Searching, Information Seeking, Search Strategies, Internet
Korkmaz, Özgen; Altun, Halis – Online Submission, 2014
Students might have different type and different level of perceptions: Positive or negative perceptions on programming; a perception on benefit of programming, perceptions related to difficulties of programming process etc. The perception of student on their own competence is defined as self-efficacy. Based on the discussions reported in…
Descriptors: Foreign Countries, Computer Science Education, Programming, Self Efficacy
Korkmaz, Özgen – Online Submission, 2016
The aim of the study was to present the effect of Lego Mindstorms Ev3 based design activities on students' attitudes towards learning computer programming, self-efficacy beliefs and levels of academic achievement. The research is a pretest-posttest with control group semi-experimental study. The study group of the research consisted of 53 students…
Descriptors: Programming, Design, Student Attitudes, Computer Science Education
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Inceoglu, Mustafa M. – IEEE Transactions on Education, 2010
Outreach, as defined by Wikipedia, is an effort by an organization or group to connect its ideas or practices to the efforts of other organizations, groups, specific audiences, or the general public. This paper describes a computer engineering outreach project of the Department of Computer Engineering at Ege University, Izmir, Turkey, to a local…
Descriptors: Foreign Countries, Elementary School Students, Outreach Programs, Engineering Education
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers