Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 4 |
Since 2006 (last 20 years) | 5 |
Descriptor
Computer Games | 5 |
Control Groups | 5 |
Experimental Groups | 5 |
Foreign Countries | 5 |
Educational Games | 3 |
Academic Achievement | 2 |
Achievement Tests | 2 |
Attitude Change | 2 |
Grade 8 | 2 |
Likert Scales | 2 |
Middle School Students | 2 |
More ▼ |
Author
Aldan Karademir, Çigdem | 1 |
Aydin, Ibrahim Seçkin | 1 |
Dogan, Alev | 1 |
Kampf, Ronit | 1 |
Kayan, Adil | 1 |
Meral, Elif | 1 |
Say, Serkan | 1 |
Turan, Zeynep | 1 |
Ucak, Esra | 1 |
Uluay, Gulsah | 1 |
Çekbas, Yüksel | 1 |
More ▼ |
Publication Type
Journal Articles | 5 |
Reports - Research | 5 |
Education Level
Elementary Education | 2 |
Higher Education | 2 |
Junior High Schools | 2 |
Middle Schools | 2 |
Postsecondary Education | 2 |
Secondary Education | 2 |
Grade 6 | 1 |
Grade 7 | 1 |
Grade 8 | 1 |
Intermediate Grades | 1 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
Sarason Test Anxiety Scale | 1 |
Test Anxiety Inventory | 1 |
What Works Clearinghouse Rating
Kayan, Adil; Aydin, Ibrahim Seçkin – World Journal of Education, 2020
Discussions on how grammar should be taught have continued for decades. Previous studies have reported that today's students called as Generation Z have shown negative attitudes toward grammar teaching with traditional methods and techniques, and that their academic achievements have failed to meet expectations. Not using methods and techniques…
Descriptors: Outcomes of Education, Computer Assisted Instruction, Educational Games, Computer Games
Turan, Zeynep; Meral, Elif – Informatics in Education, 2018
The use of different tools in the field of education has become widespread with the developments in technology. Online student response systems are one of these tools. Online student response systems have been used for many years. In the last couple of years, game items have been added, and game-based online student response systems have started…
Descriptors: Audience Response Systems, Academic Achievement, Learner Engagement, Test Anxiety
Say, Serkan; Ucak, Esra; Aldan Karademir, Çigdem; Çekbas, Yüksel – Online Submission, 2015
In this research, the effect of playing a computer game individually or in a group on students' academic achievements was investigated. In addition, it was determined that whether students gender significantly differ or not according to playing the computer game individually or in a group. In this study, among the experimental research designs,…
Descriptors: Foreign Countries, Computer Games, Educational Games, Middle School Students
Uluay, Gulsah; Dogan, Alev – Universal Journal of Educational Research, 2016
The main purpose of the study is to introduce Kodu Game Lab that is created by Microsoft as an example for technology integration into learning process to pre-service science teachers with MAGDAIRE framework. The participants were in a special teaching methods course at a university in Turkey during the fall 2015 semester. Mix method research…
Descriptors: Preservice Teachers, Technology Integration, Computer Games, Science Activities
Kampf, Ronit – Universal Journal of Educational Research, 2016
Two cross-national experimental studies examined the effects of PeaceMaker and Global Conflicts on knowledge acquisition and attitude change regarding the Israeli-Palestinian conflict. PeaceMaker and Global Conflicts are role-playing computerized simulations of this conflict. 248 undergraduate students from Turkey, Israel, Palestine and the US…
Descriptors: Conflict, Computer Simulation, Simulated Environment, Educational Technology