Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 3 |
Since 2006 (last 20 years) | 3 |
Descriptor
Course Content | 3 |
Foreign Countries | 3 |
Programming | 3 |
Computer Science Education | 2 |
Student Attitudes | 2 |
Achievement Tests | 1 |
Action Research | 1 |
Anxiety | 1 |
Comparative Analysis | 1 |
Computer Games | 1 |
Computer Software | 1 |
More ▼ |
Author
Altintas, Tugba | 1 |
Gunes, Ali | 1 |
Ozdener, Nesrin | 1 |
Sayan, Hamiyet | 1 |
Yildirim, Osman | 1 |
Çakiroglu, Ünal | 1 |
Öztürk, Mücahit | 1 |
Publication Type
Journal Articles | 3 |
Reports - Research | 3 |
Education Level
Higher Education | 2 |
Postsecondary Education | 1 |
Audience
Location
Turkey | 3 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Altintas, Tugba; Gunes, Ali; Sayan, Hamiyet – Innovations in Education and Teaching International, 2016
Peer learning or, as commonly expressed, peer-assisted learning (PAL) involves school students who actively assist others to learn and in turn benefit from an effective learning environment. This research was designed to support students in becoming more autonomous in their learning, help them enhance their confidence level in tackling computer…
Descriptors: Programming, Second Language Learning, Foreign Countries, Peer Teaching
Çakiroglu, Ünal; Öztürk, Mücahit – International Journal of Web-Based Learning and Teaching Technologies, 2018
This article draws on a semester design study to evaluate the quality of an online from the point of e-learning. Adobe Connect web conferencing system was used as a delivery platform in an Introductory Programming course. The course content was specifically sequenced and elaborated in terms of elaboration theory (ET). Thirty pre-service computer…
Descriptors: Online Courses, Educational Technology, Technology Uses in Education, Programming
Yildirim, Osman; Ozdener, Nesrin – International Journal of Technology in Education and Science, 2021
Computer games are effective instructional tools used in programming courses to increase students' motivation and engagement. This participatory action research aims to redesign the Object-Oriented Programming course in which the first author is both the instructor and researcher to make it more effective and efficient. In the first step of the…
Descriptors: Action Research, Programming, Computer Science Education, Computer Software