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Yumru, Ahmet; Koc, Mustafa – International Society for Technology, Education, and Science, 2022
The purpose of this research is to investigate ICT teachers' opinions about current and future status of their profession and the ICT course they are teaching in Turkey. It was carried out based on the case study approach within the qualitative research context. Using a convenience sampling method, the participants were made up of 10 ICT teachers…
Descriptors: Teacher Attitudes, Information Technology, Computer Science Education, Futures (of Society)
Güler, Çetin – Journal of Theoretical Educational Science, 2021
Algorithmic Thinking (AT) skills may be considered one of the necessary skills for everyone in the new century. Individuals and societies live in a time when they cannot avoid using information communication technologies (ICT). Hence, they need to be ICT literate. Teachers shall play an important role both for individuals and societies to address…
Descriptors: Thinking Skills, Computer Science Education, Information Technology, Elective Courses
Yallihep, Mirac; Kutlu, Birgul – Education and Information Technologies, 2020
The purpose of this study was to measure the impacts of mobile serious games on fifth grade students' attitudes towards "Information Technology and Software" course and understanding of programming concepts. For this purpose, a five weeks long study was conducted in a private primary school in Turkey with randomly selected 36 fifth grade…
Descriptors: Computer Games, Computer Software, Student Attitudes, Programming
Efecan, Can Fatih; Sendag, Serkan; Gedik, Nuray – Journal of Educational Computing Research, 2021
Learning programming is a painful process for most students, especially those learning text- based programming languages. In this study, based on the principle of Bandura's social learning theory, the vicarious real-life experiences of several pioneers in the field of IT and programming were presented as 15-minutes stories to a group of 9th…
Descriptors: Programming, Computer Science Education, Academic Achievement, Comparative Analysis
Yildirim, Osman; Ozdener, Nesrin – International Journal of Technology in Education and Science, 2021
Computer games are effective instructional tools used in programming courses to increase students' motivation and engagement. This participatory action research aims to redesign the Object-Oriented Programming course in which the first author is both the instructor and researcher to make it more effective and efficient. In the first step of the…
Descriptors: Action Research, Programming, Computer Science Education, Computer Software
Ozturk, O. – IEEE Transactions on Education, 2011
A project-oriented course for advanced undergraduate and graduate students is described for simulating multiple processor cores. Simics, a free simulator for academia, was utilized to enable students to explore computer architecture, operating systems, and hardware/software cosimulation. Motivation for including this course in the curriculum is…
Descriptors: Foreign Countries, Curriculum Development, Graduate Students, Undergraduate Students
Tekinerdogan, Bedir – Computer Science Education, 2011
Model-driven software development (MDSD) aims to support the development and evolution of software intensive systems using the basic concepts of model, metamodel, and model transformation. In parallel with the ongoing academic research, MDSD is more and more applied in industrial practices. After being accepted both by a broad community of…
Descriptors: Foreign Countries, Computer Software, Graduate Study, Industry