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Ozbek, Cigdem; Comoglu, Irem; Baran, Bahar – Contemporary Educational Technology, 2017
This study aims to design of the two activities "introducing an innovation" and "role playing" in Second Life (SL) and to evaluate qualitatively Turkish foreign language learner's roles and outputs before, while, and after the implementation of the activities. The study used community of inquiry model consisting of cognitive…
Descriptors: Role Playing, Simulated Environment, Second Language Learning, Inquiry
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Yetik, Serap Samsa; Akyuz, Halil Ibrahim; Keser, Hafize – Turkish Online Journal of Distance Education, 2012
The purpose of this study is to determine how to react everyday lives problems in general. In the study, a pretest-posttest quasi-experimental design was used. The study group consisted of 37 students who were registered for Teacher Experience Course of Computer & Instructional Technologies Education in their 8th semester. In order to collect…
Descriptors: Educational Technology, Student Teacher Attitudes, Measures (Individuals), Electronic Learning
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Koc, Mustafa – Teaching and Teacher Education: An International Journal of Research and Studies, 2011
This study examined the potential consequences of using student-filmed video cases in the study of classroom management in teacher education. Pre-service teachers in groups were engaged in video-recorded role playing to simulate classroom memoirs. Each group shared their video cases and interpretations in a class presentation. Qualitative data…
Descriptors: Foreign Countries, Classroom Techniques, Preservice Teacher Education, Role Playing
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Laaser, Wolfram – Turkish Online Journal of Distance Education, 2011
In the past eLearning has been introduced by many public universities however a concise IT-strategy was not followed during implementation. Different learning platforms were acquired by different departments and no systematic approach was set up to give support for course development, eTutoring or upgrading and archiving of electronic files.…
Descriptors: Management Systems, Universities, Educational Technology, Electronic Learning