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Afra Çalik; Ali Sen; Zeynep Aydin; Ercan Altug Yilmaz – International Society for Technology, Education, and Science, 2023
Gamification is an approach that solves real-life motivational problems with game design techniques by target a long-term behavioral change in participants. However, the application models in gamification design are limited and lack a holistic approach in scope. While existing models may seem sufficient on their own, they tend to focus on certain…
Descriptors: Gamification, Behavior Change, Holistic Approach, Design Requirements
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Okur-Berberoglu, Emel – International Electronic Journal of Environmental Education, 2017
Environmental awareness is evaluated related to cognitive and affective areas so it might be considered one of the important points in order to predict environmental behavioural change. One of the behavioural change models is ecological dynamics model (EDM) and this model's characteristics overlap with ecopedagogy-based outdoor experiential…
Descriptors: Outdoor Education, Experiential Learning, Environmental Education, Behavior Change
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers