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Showing 1 to 15 of 57 results Save | Export
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Özge Sultan Balikçi; Macid Ayhan Melekoglu – Australian Journal of Learning Difficulties, 2024
This study aimed to evaluate the effectiveness of the Multi-Component Reading Intervention Program (MRIP) developed to support reading fluency skills and reading motivation of third and fourth grade Turkish students with learning difficulties (LD). The changing criterion design, a single-subject research method, was used in determining the…
Descriptors: Foreign Countries, Reading Fluency, Reading Motivation, Elementary School Students
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Babacan, Nuri; Güler, Çetin – Education Quarterly Reviews, 2022
The purpose of this research is to examine whether the use of Plickers in English language teaching has any effects on students' motivation, anxiety and academic achievement. In this context, this study was held with 61 students studying in the ninth grade of a high school that is located in a rural region in the east part of Turkey. In this…
Descriptors: English (Second Language), Second Language Instruction, Program Effectiveness, Grade 9
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Hsiu-Ling Chen; Abebayehu Yohannes; Ning-Li Hung – British Journal of Educational Technology, 2025
The escape room game is an example of digital game-based learning that has become a popular learning tool in recent years. However, not enough is known about enthusiasm for and promising reports of the use of escape rooms in education. The purpose of this study was to investigate the effects of escape room game-based civics education on eighth…
Descriptors: Game Based Learning, Computer Games, Computer Simulation, Video Games
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Yusuf Akyildiz – Journal of Educational Technology and Online Learning, 2025
Virtual reality (VR) presents an innovative and powerful approach to foreign language teaching, offering immersive and interactive environments that support vocabulary acquisition in engaging and meaningful ways. This study investigates the potential of VR using the self-developed application GermanVR, specifically designed to enhance vocabulary…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Second Language Instruction
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Özkan Akman – International Society for Technology, Education, and Science, 2023
Out-of-class learning activities are educational activities that enable students to have learning experiences outside the classroom, beyond the traditional classroom environment. These activities can help students make learning more effective, develop their interests and increase their skills. The aim of the study is to examine the effect of…
Descriptors: Foreign Countries, Preservice Teachers, Social Studies, Student Attitudes
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Melek Merve Yilmaz; Asli Bekirler; Ayperi Dikici Sigirtmac – ECNU Review of Education, 2024
Purpose: The aim of this research is to determine the impact of hands-on science activities on preschool children's motivation for science. Design/Approach/Methods: The study group of the research, in which the quasi-experimental design with pretest-posttest control group was used, consists of 25 children aged 60-72 months who are continuing their…
Descriptors: Science Instruction, Science Activities, Hands on Science, Preschool Education
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Çagla Nikbay Arslantas; Bünyamin Bavli – Journal of Adventure Education and Outdoor Learning, 2024
This is an international study in which 125 secondary-level students from different European countries came together and were exposed to outdoor education. The purpose was to investigate the impact level of outdoor activities on the students' success rates and explore how they perceived their experiences in outdoors. The analysis of the data…
Descriptors: Secondary School Students, Outdoor Education, Program Effectiveness, Student Attitudes
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Yurumezoglu, Kemal; Oztas Cin, Merve; Demir, Semra; Bacakoglu, Gözde – Gifted Child Today, 2023
The activity described here was designed to center on the observation of circadian rhythms in plants through the example of growing beans. The aim was to develop students' skills of systematic observation of various variables in the long-term. Our study took place at a Science and Arts Center with 17 gifted students in the third and fourth grades…
Descriptors: Academically Gifted, Gifted Education, Grade 3, Grade 4
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Kilinc, Hakan; Buyuk, Koksal – E-Learning and Digital Media, 2023
This experimental study within the scope of Anadolu University Open Education Faculty in Turkey aims to examine the effect of online group discussion techniques. In this context, the online group discussion technique, which is applied by dividing the learners into manageable groups in online learning environments, has been examined within the…
Descriptors: Foreign Countries, Group Discussion, Student Motivation, Interpersonal Relationship
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Serpil Tekir; Tuba Okçu – Learning Assistance Review, 2023
At English Medium Instruction (EMI) universities, where the English language is used to teach academic subjects in countries where the first language of the majority of the population is not English, students are required to undertake a preparatory year English language program before they are permitted to commence their chosen field of study. The…
Descriptors: Undergraduate Students, English (Second Language), Language of Instruction, Academic Persistence
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Sak, Ramazan; Sahin-Sak, Ikbal Tuba; Öneren-Sendil, Çagla; Tantekin-Erden, Feyza; Tuncer, Nuran; Taskin, Necdet – European Early Childhood Education Research Journal, 2023
This study examines the effects of Motivational Enhancement Training on male preservice preschool teachers' motivation and vocational-outcome expectations, using a randomized pretest-posttest control group design. Of the 34 participants, 17 formed the experimental group and the other 17, the control group. A Personal Information Form, Adult…
Descriptors: Training, Preservice Teachers, Preschool Teachers, Student Motivation
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Serhat Güzel; Cevdet Yilmaz – JALT CALL Journal, 2025
Gamification has been studied in the context of English as a foreign language (EFL) teaching as an intriguing approach, and its impact on language skills and motivational states of learners has been an area of interest; however, further experimental and qualitative accounts on the matter are still required. Additionally, the construct of 'self' as…
Descriptors: Gamification, English (Second Language), Second Language Instruction, Program Effectiveness
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Genç, Galip; Öksüz, Cumali – Journal of Educational Technology and Online Learning, 2023
This study aimed to reveal the effect of teaching the 4th grade circumference measurement subject with the dynamic geometry software "GeoGebra" on achievement and motivation. In the research, the pre-test -- post-test control group design, which is one of the quasi-test designs, was used. In the Mathematics lessons conducted with the…
Descriptors: Grade 4, Measurement, Geometry, Computer Software
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Dönmez-Usta, Necla; Ültay, Neslihan – Journal of Science Learning, 2022
Animation is used to increase the interest and engagement of students in the learning environment. Animation is exciting and fun, and using animation, abstract concepts are easy to present, display, and convey to students. Augmented reality, like animation, can help make it easier to understand abstract concepts. In many areas, augmented reality…
Descriptors: Computer Simulation, Animation, STEM Education, Grade 4
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Tatli, Zeynep; Gülay, Ahmet; Mert, Arzu – International Journal of Contemporary Educational Research, 2023
The aim of this study is to evaluate the effectiveness of foreign language teaching with gamification applications in primary school. In this research, embedded design, which is one of the mixed methods in which quantitative and qualitative methods are used together, has been adopted. The study group for this research is comprised of 33 students…
Descriptors: Student Attitudes, Elementary School Students, English (Second Language), Second Language Instruction
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