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Oktay Kizkapan; Nagihan Tanik Önal; Asli Saylan Kirmizigül – Center for Educational Policy Studies Journal, 2024
In Türkiye, the science teacher education programme changed in 2018. While physics, chemistry and biology courses were taught through theoretical and laboratory applications in the previous programme (Programme-I), the course hours of these courses were reduced and laboratory hours were abolished in the new programme (Programme-II). The present…
Descriptors: Foreign Countries, Preservice Teachers, Science Teachers, Self Efficacy
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Ilerten, Ferda; Efeoglu, Gülümser – Pegem Journal of Education and Instruction, 2021
The aim of the current study is to evaluate a preparatory progfram of a foreign language teaching department longitudinally via Patton's Utilization Focused Program Evaluation. More specifically, the study scrutinizes the pros, cons and aspects to be improved in the program, and whether the program contributes to overall English proficiency in two…
Descriptors: Longitudinal Studies, Program Evaluation, Language Proficiency, Second Language Learning
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Koyalan, Aylin – System: An International Journal of Educational Technology and Applied Linguistics, 2009
Learner autonomy has been an important issue in English Language Teaching since the 1960s. In language teaching it is of vital importance, since learning can only occur if the learners are willing to learn. So, the students have to realize that their role in the process of learning is crucial. Students have different needs, styles of learning and…
Descriptors: Study Habits, Cultural Traits, Learning Strategies, Personal Autonomy
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Tüzün, Hakan; Arkun, Selay; Bayirtepe-Yagiz, Ezgi; Kurt, Funda; Yermeydan-Ugur, Benlihan – Journal of Educational Technology, 2008
In this study, researchers evaluated the usability of game environments for teaching and learning about mathematical functions. A 3-Dimensional multi-user computer game called as "Quest Atlantis" has been used, and an educational game about mathematical functions has been developed in parallel to the Quest Atlantis' technical and…
Descriptors: Computer Games, Educational Games, Program Evaluation, Instructional Effectiveness