Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 0 |
| Since 2007 (last 20 years) | 2 |
Descriptor
| Foreign Countries | 2 |
| Program Evaluation | 2 |
| College Students | 1 |
| Competition | 1 |
| Computer Games | 1 |
| Computer Simulation | 1 |
| Cooperative Learning | 1 |
| Educational Games | 1 |
| Experiential Learning | 1 |
| Inquiry | 1 |
| Instructional Design | 1 |
| More ▼ | |
Author
| Akdemir, Nuran | 1 |
| Alinier, Guillaume | 1 |
| Arkun, Selay | 1 |
| Bayirtepe-Yagiz, Ezgi | 1 |
| Boztepe, Handan | 1 |
| Duygulu, Sergul | 1 |
| Festini, Filippo | 1 |
| Kapucu, Sevgisun | 1 |
| Kocoglu, Deniz | 1 |
| Kurt, Funda | 1 |
| Ozdemir, Leyla | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 2 |
| Reports - Research | 2 |
Education Level
| Postsecondary Education | 2 |
| Higher Education | 1 |
Audience
Location
| Turkey | 2 |
| European Union | 1 |
| Italy | 1 |
| United Kingdom (England) | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Terzioglu, Fusun; Tuna, Zahide; Duygulu, Sergul; Boztepe, Handan; Kapucu, Sevgisun; Ozdemir, Leyla; Akdemir, Nuran; Kocoglu, Deniz; Alinier, Guillaume; Festini, Filippo – Journal of Curriculum and Teaching, 2013
Aim: The aim of this paper is to share the initial experiences on a European Union (EU) Lifelong Learning Programme Leonardo Da Vinci Transfer of Innovation Project related to the use of simulation-based learning with nursing students from Turkey. The project started at the end of the 2010 involving 7 partners from 3 different countries including…
Descriptors: Nursing Education, Simulation, Nursing Students, Program Evaluation
Tüzün, Hakan; Arkun, Selay; Bayirtepe-Yagiz, Ezgi; Kurt, Funda; Yermeydan-Ugur, Benlihan – Journal of Educational Technology, 2008
In this study, researchers evaluated the usability of game environments for teaching and learning about mathematical functions. A 3-Dimensional multi-user computer game called as "Quest Atlantis" has been used, and an educational game about mathematical functions has been developed in parallel to the Quest Atlantis' technical and…
Descriptors: Computer Games, Educational Games, Program Evaluation, Instructional Effectiveness

Peer reviewed
