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Akça, Figen; Demir, Sezgin – International Journal of Curriculum and Instruction, 2021
In recent years sleep rhythm or chronotype have become one of the most studied subjects especially in psychology and educational environments. Chronotype is an important variable in interpersonal differences and it is related to psychological and physiological differences among people. There are three main chronotypes or eveningness, morningness…
Descriptors: Foreign Countries, Preservice Teachers, Cognitive Processes, Student Motivation
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Simsek, Bilal; Direkci, Bekir – International Journal of Instruction, 2019
This study examines the relationship between online games and Turkish vocabulary acquisition. It adopted the sequential explanatory design of the mixed methods research. The quantitative data were collected through cluster sampling technique from 225 students studying in two secondary schools. The qualitative data were collected through the…
Descriptors: Computer Games, Turkish, Correlation, Vocabulary Development
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Kesan, Cenk; Kaya, Deniz; Ok, Gokce; Erkus, Yusuf – European Journal of Educational Research, 2016
The main purpose of this study is to determine the amount of time-dependent learning of "solving problems that require establishing of single variable equations of the first order" of the seventh grade students. The study, adopting the screening model, consisted of a total of 84 students, including 42 female and 42 male students at the…
Descriptors: Correlation, Problem Solving, Equations (Mathematics), Learning Problems
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Ozkan, Aysen; Yildirim, Kemal – Eurasian Journal of Educational Research, 2016
Problem Statement: Drafting course is essential for students in the design disciplines for becoming more organized and for complying with standards in the educational system. Drafting knowledge is crucial, both for comprehension of the issues and for the implementation phase. In any design project, drafting performance and success are as important…
Descriptors: Drafting, Computer Assisted Design, Comparative Analysis, Engineering Education
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Ozan, Ozlem; Ozarslan, Yasin – Educational Media International, 2016
This paper examines learners' behaviors while watching online video lectures to understand learner preferences. 2927 students' 18,144 video events across 13 courses on Sakai CLE LMS, which were integrated with Kaltura Video Platform and Google Analytics, were analyzed. For the analysis of the quantitative data, one-way ANOVA, Chi-square test of…
Descriptors: Foreign Countries, Video Technology, Lecture Method, Educational Technology
Aladag, Soner; Çiftci, Serdar – Online Submission, 2017
This study seeks to investigate the relationship between digital citizenship levels of pre-service primary school teachers and their democratic values. The research was designed in descriptive survey model. The research was conducted with the participation of 346 pre-service primary school teachers (juniors and seniors) from Adnan Menderes…
Descriptors: Foreign Countries, Preservice Teachers, Elementary School Teachers, Citizenship
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Ayaz, Mehmet Fatih; Karatas, Kasim – World Journal on Educational Technology: Current Issues, 2016
The aim of the research is to examine the internet addiction of adolescents according to their genders, the type of their high-schools and class level, the time interval that they use internet most widely, their internet usage duration and usage purpose. For that, it is studied with 335 high-school students in Elazig city of Turkey in 2015. The…
Descriptors: Foreign Countries, High School Students, Adolescents, Internet
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Tahiroglu, Aysegul Yolga; Celik, Gonca Gul; Avci, Ayse; Seydaoglu, Gulsah; Uzel, Mehtap; Altunbas, Handan – Journal of Attention Disorders, 2010
Objective: The main aim of the present study is to investigate the short-term cognitive effects of computer games in children with different psychiatric disorders and normal controls. Method: One hundred one children are recruited for the study (aged between 9 and 12 years). All participants played a motor-racing game on the computer for 1 hour.…
Descriptors: Computers, Games, Time on Task, Scores