Publication Date
In 2025 | 0 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 3 |
Since 2016 (last 10 years) | 6 |
Since 2006 (last 20 years) | 6 |
Descriptor
Source
Online Submission | 2 |
Innovation in Language… | 1 |
International Society for… | 1 |
Journal of Educators Online | 1 |
TESL-EJ | 1 |
Author
Dodgson, David | 1 |
Hazar, Esin | 1 |
Mehmet Sercan Uztosun | 1 |
Muhammed Kök | 1 |
Noroozi, Omid, Ed. | 1 |
Orhon, Yelda | 1 |
Sahin, Ismail, Ed. | 1 |
Ustaoglu, Alihan | 1 |
Çelik, Handan | 1 |
Publication Type
Journal Articles | 5 |
Reports - Research | 4 |
Books | 1 |
Collected Works - Proceedings | 1 |
Reports - Evaluative | 1 |
Tests/Questionnaires | 1 |
Education Level
Higher Education | 3 |
High Schools | 2 |
Postsecondary Education | 2 |
Secondary Education | 2 |
Early Childhood Education | 1 |
Elementary Education | 1 |
Grade 3 | 1 |
Junior High Schools | 1 |
Middle Schools | 1 |
Primary Education | 1 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Ustaoglu, Alihan; Çelik, Handan – Journal of Educators Online, 2023
Video games, as the most frequent tools of computer technologies, have been integrated into classroom teaching through experimental studies. However, there is still much to investigate if and to what extent video game involvement (VGI) in informal settings can influence students' language learning motivation (LLM) in formal settings. Adopting a…
Descriptors: High School Students, Video Games, Learning Motivation, Student Motivation
Mehmet Sercan Uztosun; Muhammed Kök – Innovation in Language Learning and Teaching, 2024
Purpose: The present study has three objectives: (1) to explore whether there are statistically significant relationships between Extramural English (EE) engagement, second/additional language (L2) anxiety and communication apprehension, (2) to investigate whether EE engagement predicts these two constructs, and (3) to reveal possible predictive…
Descriptors: Foreign Countries, Correlation, English (Second Language), Second Language Learning
Hazar, Esin – Online Submission, 2020
It has been an educational policy for the Turkish educational authorities to teach English as a foreign language from early ages of children. This research attempts to determine the role of digital games on enhancing English vocabulary and to compare games with pen and paper practices. For this purpose, digital games on EBA (Education Informatics…
Descriptors: Video Games, Vocabulary Development, English (Second Language), Second Language Learning
Dodgson, David – TESL-EJ, 2017
Minecraft has become well established in the world of education. Around the world, the game is being used in a variety of educational settings for virtual project work and as a virtual world for collaboration and social interaction. Minecraft is an activity players want to talk about. It is a game they want to learn more about. In order to do…
Descriptors: Video Games, Computer Mediated Communication, Teaching Methods, Computer Simulation
Orhon, Yelda – Online Submission, 2018
The area of language teaching and learning is constantly changing due to emerging educational, technological and social trends or innovations all around the world, so there is no universally correct way to learn a language for everyone. That's why it is not possible for a classroom context to address everyone's needs sufficiently during the class…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Independent Study
Noroozi, Omid, Ed.; Sahin, Ismail, Ed. – International Society for Technology, Education, and Science, 2022
The aim of the International Society for Technology, Education, and Science (iHSES) conference is to offer opportunities to share ideas, discuss theoretical and practical issues, and connect with the leaders in the fields of "humanities," "education" and "social sciences." It is organized for: (1) faculty members in…
Descriptors: Flipped Classroom, Student Diversity, Student Experience, College Students