Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 2 |
Since 2016 (last 10 years) | 3 |
Since 2006 (last 20 years) | 3 |
Descriptor
Foreign Countries | 3 |
Game Based Learning | 3 |
Instructional Effectiveness | 3 |
Spatial Ability | 3 |
Elementary School Students | 2 |
Grade 3 | 2 |
Skill Development | 2 |
Thinking Skills | 2 |
Aptitude Tests | 1 |
Attention | 1 |
Children | 1 |
More ▼ |
Publication Type
Journal Articles | 3 |
Reports - Research | 3 |
Speeches/Meeting Papers | 1 |
Education Level
Early Childhood Education | 2 |
Elementary Education | 2 |
Grade 3 | 2 |
Primary Education | 2 |
Grade 2 | 1 |
Higher Education | 1 |
Postsecondary Education | 1 |
Audience
Location
Turkey | 3 |
Laws, Policies, & Programs
Assessments and Surveys
Differential Aptitude Test | 1 |
Vandenberg Mental Rotations… | 1 |
What Works Clearinghouse Rating
Sütçü, Nese Dokumaci – Participatory Educational Research, 2021
In this study it was aimed to determine the effect of geometrical-mechanical intelligence games activities that are conducted with concrete materials and in computer environment on the spatial visualization and mental rotation skills of prospective teachers and to examine the opinions of prospective teachers about the activities. The research was…
Descriptors: Game Based Learning, Computer Games, Manipulative Materials, Geometric Concepts
Ilhan, Aziz – SAGE Open, 2021
The present study aimed to investigate the effects of geometry instruction activities conducted in nature based on modeling, game-based, and cooperative learning methods on achievement, mathematical motivation, and visual mathematical literacy perceptions of third-grade elementary school students. The present study is a quantitative study…
Descriptors: Game Based Learning, Mathematical Models, Cooperative Learning, Mathematics Achievement
Türkoglu, Bengü – International Journal of Progressive Education, 2019
This study aimed to examine the influence of the 'Board Game Based Cognitive Training Programme' (BGBCTP) on the cognitive development of the second and third graders among primary school children. BGBCTP is based on educational board games for second and third graders and aims to help them develop cognitive skills. Mixed method was used and it…
Descriptors: Instructional Effectiveness, Game Based Learning, Cognitive Development, Elementary School Students