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Yildiz, Ezgi Pelin – Higher Education Studies, 2022
Arloopa is an augmented reality application that enables the integration of digital content such as images, sounds, texts into real world environments. By another definition the Arloopa app is an AR visualization tool that brings the physical and digital worlds together as one. Arloopa is an augmented reality (AR) and virtual reality (VR) app and…
Descriptors: Physical Environment, Simulated Environment, Synthesis, Information Technology
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Ayse Derya Eskimen – International Journal of Education and Literacy Studies, 2024
Today, traditional literacy habits are changing with various technological tools in digital environments. Social reading platforms are one of these innovations and changes. These networks are widely used in the world and in Turkey. The application "1000Kitap," the largest book reader network in Turkey, is one of these social networks. In…
Descriptors: Foreign Countries, Social Media, Reading Materials, Reading Programs
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Davudova, Enejan; Türel, Yalin Kiliç – Journal of Educational Technology and Online Learning, 2022
In the technology era that we are in, teaching with traditional method is not sufficient alone in increasing efficiency. Varied content, whether technological or not, has an important place to increase the effectiveness of teaching. The methods and models used in the selection and usage of these contents are also considered important in terms of…
Descriptors: Handheld Devices, Educational Technology, Computer Oriented Programs, Academic Achievement
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Ibrahim Yasar Kazu; Murat Kuvvetli – Asian Journal of Education and Training, 2024
The purpose of this research is to evaluate the effectiveness of Duolingo's game-based methodology in improving speaking proficiency within mobile language learning, while also examining the specific attributes and strategies contributing to its success and exploring implications for language education and learner optimization. Given the growing…
Descriptors: Handheld Devices, Second Language Learning, Computer Oriented Programs, Language Fluency
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Yesilbag, Serkan; Korkmaz, Özgen – Education and Information Technologies, 2021
The purpose of this research is to assess the effect of Voki, a tool of web 2.0 on students' academic achievement and attitudes towards English courses. The study group of this research, using a quasi-experimental design with a pretest-posttest control group, consists of 5th-grade students at a public secondary school in the Merkezefendi district…
Descriptors: Computer Oriented Programs, Technology Uses in Education, Academic Achievement, Student Attitudes
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Pullu, Emine Kübra – Research on Education and Media, 2022
The aim of this study is to examine the perceptions of primary school students about information and communication technologies in the distance education process during COVID-19 pandemic via the pictures they drew. For the sample group of the study which was conducted according to the qualitative research method and phenomenological design, the…
Descriptors: Elementary School Students, Student Attitudes, Information Technology, Distance Education
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Altiok, Serhat; Yükseltürk, Erman – International Journal of Computer Science Education in Schools, 2018
The purpose of the study is to analyze pre-service IT teachers' views on a five day seminar which is related to current methodologies and tools in K-12 computer programming education. The study sample consisted of 44 pre-service IT teachers who study as 3rd or 4th undergraduate program at Department of Computer Education and Instructional…
Descriptors: Preservice Teachers, Information Technology, Student Attitudes, Programming
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Tan, Sema – Gifted Education International, 2022
During the school closure in the COVID-19 pandemic, students with special needs including gifted students faced many challenges in terms of educational support. The Turkish Ministry of National Education released a mobile app named "I am special, I am in education" to overcome these challenges. This study aimed to explore how gifted…
Descriptors: COVID-19, Pandemics, Academically Gifted, Gifted Education
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Uygur, Mutlu; Yelken, Tugba Yanpar; Akay, Cenk – European Journal of Educational Research, 2018
It was aimed in this study to determine the teacher candidates' views on the augmented reality applications in education. It is a descriptive study to identify the present situation. Survey model, one of the quantitative research methods, was used in the research. The sample group of the study is comprised of 220 teacher candidates who are…
Descriptors: Preservice Teachers, Student Attitudes, Computer Simulation, Computer Uses in Education
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Ekoç, Arzu – Shanlax International Journal of Education, 2021
Mobile language learning applications have changed how language is learned and have opened new windows for potential learners. At the convenience of our time, place, comfort and pace, we can learn or revise a language through our mobile gadgets. From the reviewed literature, it is evident that more data is needed to understand the users' views…
Descriptors: Foreign Countries, Telecommunications, Handheld Devices, Computer Oriented Programs
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Aktas, Bilge Çam; Can, Yafes – International Electronic Journal of Elementary Education, 2019
The aim of this study is to examine if using WhatsApp actively in English outside the school has any effect on the students' attitudes and self-efficacy belief on English course. In this study, a sequential explanatory pattern was used. In order to obtain quantitative data, one group pretest-posttest design was used. The participants consist of…
Descriptors: Student Attitudes, Grade 11, High School Students, Foreign Countries
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Cetin, Hatice; Cetin, Ibrahim – Acta Didactica Napocensia, 2018
The present study aimed to determine views the middle school students' located a province of Turkey towards the Class Dojo education technology used in mathematic courses. A questionnaire based on expert opinions was used for the collection of research data. The participants of the study consisted of 206 students; 5th, 6th, 7th and 8th grade…
Descriptors: Student Attitudes, Middle School Students, Computer Oriented Programs, Educational Technology
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Kaya, Zöhre; Kaya, Selim Firat; Sagun, Aysenur; Koç, Kübra Sen – International Journal of Progressive Education, 2019
This research aims to explore the risk behaviour tendencies of teenagers in relation to the use of Wattpad and some socio-demographic variables. The research employs correlational research model and was conducted with 572 students (237 female students and 335 male students) studying at science, Anatolia and vocational high school. Risk Behaviours…
Descriptors: At Risk Persons, Adolescents, Student Behavior, High School Students
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Genç, Zülfü; Aydemir, Emrah – Interactive Technology and Smart Education, 2015
Purpose: The purpose of this study is to determine whether the use of online puzzles in the instructional process has an effect on student achievement and learning retention. This study examined students ' perception and experiences on use of puzzle as an alternative evaluation tool. To achieve this aim, the following hypotheses were tested: using…
Descriptors: Foreign Countries, Academic Achievement, Retention (Psychology), Puzzles
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Ozata, Zeynep; Ozdama Keskin, Nilgun – Turkish Online Journal of Distance Education, 2014
The purpose of this study was to define and better understand business school students' opinions and preferences on the design of a mobile marketing education application. To accomplish this purpose an explanatory mixed methods study design was used and the data was collected sequentially. First, a questionnaire was conducted with 168 business…
Descriptors: Marketing, Business Administration Education, Electronic Learning, Handheld Devices
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