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Genç, Galip; Öksüz, Cumali – Journal of Educational Technology and Online Learning, 2023
This study aimed to reveal the effect of teaching the 4th grade circumference measurement subject with the dynamic geometry software "GeoGebra" on achievement and motivation. In the research, the pre-test -- post-test control group design, which is one of the quasi-test designs, was used. In the Mathematics lessons conducted with the…
Descriptors: Grade 4, Measurement, Geometry, Computer Software
Kenan Gökdag; Meriç Özgeldi; Ilker Yakin – International Journal of Mathematical Education in Science and Technology, 2023
This study investigates sixth-grade students' explorations of tessellations with Scratch through the mathematical aesthetics. For this purpose, the study analyzed the students' explorations by considering the roles of mathematical aesthetics identified by Sinclair (2004): generative, evaluative, and motivational role. Six middle-school students…
Descriptors: Grade 6, Aesthetics, Mathematics Instruction, Geometric Concepts
Aras, Tuncay; Can, Ajda Aylin – Turkish Journal of Education, 2023
This study aims to develop educational software for the instrument (guitar) training course through gamification. The study was carried out by basing on the design and development research method and the processes included in the analysis, design, development, implementation, and evaluation phases of the method are considered as the sub-problems…
Descriptors: Computer Software, Musical Instruments, Educational Technology, Music Education
Gürsan, Serkan; Tapan-Broutin, Menekse Seden; Ipek, Jale – Open Journal for Educational Research, 2022
In this study, a technology-supported teaching module was designed to support the advancement of critical thinking as determined by Facione (1990). The lesson plans of the designed teaching module were applied to future mathematics teachers in primary schools. In the study, worksheets constitute teaching model applications lesson plans and it is…
Descriptors: Preservice Teachers, Mathematics Instruction, Critical Thinking, Thinking Skills
Abdullah Kalay; Yüksel Deniz Arikan – Journal of Educational Technology and Online Learning, 2023
Since motivation is known to be a critical factor, approaches, methods, techniques, and materials that would affect motivation positively are utilized in learning and teaching processes. Gamification is used by including game components into teaching processes to enhance students' motivation, attract their attention to the lesson and boost…
Descriptors: Instructional Materials, Gamification, Student Motivation, Academic Achievement
Gonen, S. Ipek Kuru; Kizilay, Yeliz – Turkish Online Journal of Distance Education, 2023
Informal Digital Learning of English (IDLE) refers to individual's learning endeavor occurring in out-of-class environments in a naturalistic way independent from the requirements of a formal education program including assessment. Learners' IDLE experiences in English as a Foreign Language (EFL) contexts are quite important to understand their…
Descriptors: Informal Education, English (Second Language), Second Language Learning, Second Language Instruction
Yildirim, Salih – Journal on Efficiency and Responsibility in Education and Science, 2021
This study aims to analyze the views of geography teacher students on the GIS course conducted with screencasts during the distance education process. Furthermore, the study reveals, along with the reasons, how the process of capturing and sharing screencasts with students can assist instructors. At the end of the term, 27 students studying in the…
Descriptors: Student Attitudes, Computer Software, Geographic Information Systems, Geography Instruction
Coskun, Mehmet; Koç, Yasemin – Psycho-Educational Research Reviews, 2021
The purpose of this study is to investigate the effect of augmented reality and mobile application supported instruction on students' academic achievement, attitude towards astronomy, anxiety and motivation towards learning science in the "Solar System and Beyond/Earth and Universe" units in seventh grade Science lesson. In the study,…
Descriptors: Computer Simulation, Computer Software, Handheld Devices, Technology Integration
Okay, Hasan H. – World Journal on Educational Technology: Current Issues, 2021
This research aims to determine distance education experiences of Turkish instrument educators' related to instrument training during the COVID-19 pandemic. As with other practice lessons in education, instrument training also collides with its own unique problems during pandemic. Therefore, it is thought that the experiences of Turkish instrument…
Descriptors: Music Teachers, Music Education, Musical Instruments, Distance Education
Kumas, Ahmet – International Journal of Progressive Education, 2022
This study aimed to develop teacher guide material for students who are uninterested in physics lessons in high schools. In this context, activities in which measurements are made with Logger Pro sensors, which are computer-applied with the innovative technology in 10th-grade optics subjects, have been developed. The study was carried out with 134…
Descriptors: Physics, High School Students, Computer Software, Science Instruction
Yildirim, Osman; Ozdener, Nesrin – International Journal of Technology in Education and Science, 2021
Computer games are effective instructional tools used in programming courses to increase students' motivation and engagement. This participatory action research aims to redesign the Object-Oriented Programming course in which the first author is both the instructor and researcher to make it more effective and efficient. In the first step of the…
Descriptors: Action Research, Programming, Computer Science Education, Computer Software
Saracoglu, Gulcin; Kocabatmaz, Handan – Educational Policy Analysis and Strategic Research, 2019
The aim of this study is to determine preservice teachers' views of using Kahoot and Socrative. Qualitative research method was applied in the collection, analysis and discussion of the data of the study which is a descriptive one. The study was carried out with the participation of 36 preservice teachers studying in 6 different departments namely…
Descriptors: Preservice Teachers, Student Attitudes, Turkish, Mathematics Instruction
Korkmaz, Sezen; Öz, Hüseyin – International Online Journal of Education and Teaching, 2021
With the advent of technology over the past decade, teachers have started to incorporate live games into second or foreign language (L2) teaching to create an active learning environment and thus keep learners engaged in learning tasks. The present study reports on the findings of an investigation into the impact of the online "Kahoot!"…
Descriptors: Computer Software, Teaching Methods, Second Language Learning, Second Language Instruction
Kutluca, Tamer; Yalman, Murat; Tum, Ali – Discourse and Communication for Sustainable Education, 2019
As interactive whiteboards have been used recently in secondary schools for sustainability, this study on use of interactive whiteboards is considered to be very important in terms of knowing the effects of interactive whiteboards on mathematics lessons, determining the perspectives of teachers as users of the system and increasing the efficiency…
Descriptors: Foreign Countries, Secondary School Teachers, Mathematics Teachers, Teacher Role
Karamete, Aysen; Topraklioglu, Kivanç – Online Submission, 2017
With this study, creating interactive story that includes interaction factors was purposed in order to support teaching of the unit of Turks on the Silk Road in Social Sciences course of 6th grades. The research method was defined as Design and Development Research and ADDIE pattern that is one of the teaching design pattern was based while…
Descriptors: Units of Study, Social Sciences, Computer Software, Teaching Methods
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