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Ozonur, Mesut; Yanpar-Yelken, Tugba; Sancar-Tokmak, Hatice – Australasian Journal of Educational Technology, 2018
This study aims to compare the social presence and motivation of students taking a database II course using either the virtual world Second Life (SL) or the Enocta learning management system (LMS)/Adobe Connect. The study group consisted of 60 undergraduate sophomore students enrolled in a fully online computer programming program. Students were…
Descriptors: Online Courses, Programming, Experimental Groups, Control Groups
Korkmaz, Özgen – Online Submission, 2016
The purpose of the present research is to designate the effects of Scratch-based game activities on students' attitudes towards learning computer programming, self-efficacy beliefs and levels of academic achievement. The research was conducted through a pre-test-post-test control group quasi-experimental study. The study group consists of 49…
Descriptors: Student Attitudes, Programming, Educational Games, Self Efficacy
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Cetin, Ibrahim – Computer Science Education, 2013
The purpose of this study was twofold: to investigate students' concept images about class, object, and their relationship and to help them enhance their learning of these notions with a visualization tool. Fifty-six second-year university students participated in the study. To investigate his/her concept images, the researcher developed a survey…
Descriptors: Computer Science Education, Programming, Visualization, Animation
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Kose, Utku; Koc, Durmus; Yucesoy, Suleyman Anil – Educational Sciences: Theory and Practice, 2013
This study introduces a story-based e-learning oriented course tool that was designed and developed for using within "computer programming" courses. With this tool, students can easily adapt themselves to the subjects in the context of computer programming principles, thanks to the story-based, interactive processes. By using visually…
Descriptors: Foreign Countries, Electronic Learning, Computer Science Education, Programming
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Korkmaz, Ozgen – Journal of Educational Computing Research, 2012
The present study aims to reveal the impact of students' critical thinking and logico-mathematical intelligence levels of students on their algorithm design skills. This research was a descriptive study and carried out by survey methods. The sample consisted of 45 first-year educational faculty undergraduate students. The data was collected by…
Descriptors: Foreign Countries, Undergraduate Students, Intelligence, Measures (Individuals)
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers