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Kubra Karakaya Ozyer – Education Reform Journal, 2024
This study aims to explore university students' experiences and preferences of feedback (types and delivery methods) during their higher education. The research design incorporates a survey combining quantitative and qualitative data to examine university students' feedback experiences and satisfaction. Conducted on 105 students at a state…
Descriptors: College Students, Preferences, Student Experience, Feedback (Response)
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Mohammad Khalil; Paraskevi Topali; Alejandro Ortega-Arranz; Erkan Er; Gökhan Akçapinar; Gleb Belokrys – Technology, Knowledge and Learning, 2024
The use of videos in teaching has gained impetus in recent years, especially after the increased attention towards remote learning. Understanding students' video-related behaviour through learning (and video) analytics can offer instructors significant potential to intervene and enhance course designs. Previous studies explored students' video…
Descriptors: Foreign Countries, MOOCs, Distance Education, Online Courses
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Esra Pinar Uça Günes; Nuray Gedik; Mehmet Ali Isikoglu; Baris Yigit; Ihsan Günes; Ayfer Beylik – Open Praxis, 2024
The primary objective of this manuscript is to examine the online assessment and exam security procedures during the pandemic, with a particular focus on higher education. In this context, the study investigates the measures employed by instructors, the challenges they encountered, and the strategies they employed to overcome these challenges in a…
Descriptors: Tests, Distance Education, Supervision, COVID-19
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Abdullah Kalay; Yüksel Deniz Arikan – Journal of Educational Technology and Online Learning, 2023
Since motivation is known to be a critical factor, approaches, methods, techniques, and materials that would affect motivation positively are utilized in learning and teaching processes. Gamification is used by including game components into teaching processes to enhance students' motivation, attract their attention to the lesson and boost…
Descriptors: Instructional Materials, Gamification, Student Motivation, Academic Achievement
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Haci Mustafa Dönmez; Onur Ergünay; Funda Ergüleç; Hakan Yildirim; Zeynep Yurtseven-Avci – International Journal of Designs for Learning, 2022
The purpose of this design case is to report on the design of a course template to be used for institutional training at a public university in Turkey and to be published on the in-house learning management system of the university. Following a detailed description of the design context, the step-by-step design process is explained in detail with…
Descriptors: Foreign Countries, Program Design, Models, Public Colleges