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Hatun Atas, Amine; Delialioglu, Ömer – Interactive Learning Environments, 2018
The aim of this study was to explore the opinions, perceptions and evaluations of students about their experiences with a question-answer system used on mobile devices in a lecture-based course. Basic qualitative research method was employed in this study to understand how students made sense of their experiences during the instruction. The…
Descriptors: Foreign Countries, College Students, Computer Science Education, Audience Response Systems
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Özad, Bahire Efe; Barkan, Murat – Turkish Online Journal of Educational Technology - TOJET, 2004
The present paper looks at the historical background of education in the universities. We take the developments in the use of instructional technology (instructional design, instructional media design, and process of the instructional design) into consideration and explore the tertiary level students' (studying at the Faculty of Communication and…
Descriptors: Educational Technology, Instructional Design, College Students, Lecture Method
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Varank, Ilhan – Turkish Online Journal of Educational Technology - TOJET, 2005
Computer-based multimedia applications, because of their flexible and varied presentation capabilities, are considered an effective alternative to traditional training methods. Today in many educational and training settings interactive computer programs are used to teach young students and adults computer literacy skills. However, as indicated in…
Descriptors: Computer Literacy, Research Proposals, Lecture Method, Student Attitudes
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Simonson, Michael, Ed.; Crawford, Margaret, Ed. – Association for Educational Communications and Technology, 2006
For the twenty-ninth year, the Research and Theory Division of the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented at the National AECT Convention in Orlando, Florida. The Proceedings of AECT's Convention are published in two…
Descriptors: Research and Development, Educational Technology, Educational Games, Computers