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Burn, Andrew – Learning, Media and Technology, 2016
In the project discussed in this article, 30 11-year olds made an animated film in the machinima style, influenced by both film and game culture, and using a 3-D animation software tool, Moviestorm. The processes and products of the project will be analysed using a social semiotic/multimodal approach, exploring the social interests behind the…
Descriptors: Animation, Educational Games, Elementary School Students, Media Literacy
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Jones, Allan; Bissell, Christopher – Research in Learning Technology, 2011
A major strand of science and technology studies in recent decades has related to the social construction of technology (SCOT) movement, whose adherents maintain that technological systems are determined just as much by social forces as by technological ones. Taking this SCOT notion as a starting point, and putting a focus on the user, this paper…
Descriptors: Foreign Countries, Constructivism (Learning), Computer Software, Educational Technology
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Polding, Robert; Baptista Nunes, Jose Miguel; Kingston, Bernard – Journal of Librarianship and Information Science, 2008
The project described in this article explores the transition from a paper-based book, which deals with higher education (HE) ranking tables, namely "The Times Good University Guide" (GUG), to a fully customizable e-book. This article sets the background of the project, identifies design research as the general methodological approach,…
Descriptors: Internet, Electronic Publishing, Desktop Publishing, Research Projects