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McGill, Monica M. – ProQuest LLC, 2010
Digital games are marketed, mass-produced, and consumed by an increasing number of people and the game industry is only expected to grow. In response, post-secondary institutions in the United Kingdom (UK) and the United States (US) have started to create game degree programs. Though curriculum theorists provide insight into the process of…
Descriptors: Foreign Countries, Undergraduate Study, College Programs, Computer Games