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Devanny, David; McGowan, Jack – Research in Drama Education, 2016
This provocation shares findings from the use of bespoke voice-recognition performance software in a number of seminars (which took place in the 2014-2016 academic years at Glasgow School of Art, University of Warwick, and Falmouth University). The software, made available through this publication, is a web-app which uses Google Chrome's native…
Descriptors: Foreign Countries, Computer Software, Assistive Technology, Performance
Baruch, Alona Forkosh, Ed.; Tal, Hagit Meishar, Ed. – IGI Global, 2019
The use of mobile technology for learning in organizations and the workplace is spreading widely with the development of infrastructure and devices that allow ubiquitous learning and training. Since learning, teaching, and training in a mobile-saturated environment is a developing field, implications for a combined overview of these topics may be…
Descriptors: Technology Uses in Education, Electronic Learning, Best Practices, Workplace Learning
Patel, Harshada; Hallewell, Madeline J. – International Journal of Game-Based Learning, 2012
The 3D Tune-In project developed serious/leisure game applications to educate hearing aid (HA) users about how HA functionalities could improve hearing in different sound environments. The application development team had little prior experience catering for end-users with hearing loss. HA users and their communication partner were consulted…
Descriptors: Hearing Impairments, Deafness, Assistive Technology, Acoustics