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Wendee White; Paul Gault; Jill Shimi; Kristi Herd; Gaye Manwaring – Discover Education, 2025
This study explores the effectiveness and design value of 'Resilience Education Supports Students in Life' (RESSIL), an adventure-based digital game for developing resilience capacities in undergraduate studentsĀ at one UK University. RESSIL was designed in response to the increasing wellbeing needs of undergraduate students and in recognition of…
Descriptors: Foreign Countries, Undergraduate Students, Computer Games, Educational Games
Ellison, Mark; Drew, Christopher – Journal of Research in Childhood Education, 2020
There is a persistent "gender gap" in boys' literacy in the United Kingdom. This article reports on one technology-based intervention that may aid teachers in supporting boys to develop creativity within their writing. Boys from a Year 3 class used Minecraft -- a sandbox computer game -- to create virtual worlds that might help them to…
Descriptors: Foreign Countries, Game Based Learning, Creativity, Males