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Showing 1 to 15 of 19 results Save | Export
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Jinga, Maria-Ruxandra; Lee, Rachel B. Y.; Chan, Kai Lok; Marway, Prabhvir S.; Nandapalan, Krishan; Rhode, Kawal; Kui, Christopher; Lee, Matthew – Anatomical Sciences Education, 2023
Three-dimensional (3D) segmentation, a process involving digitally marking anatomical structures on cross-sectional images such as computed tomography (CT), and 3D printing (3DP) are being increasingly utilized in medical education. Exposure to this technology within medical schools and hospitals remains limited in the United Kingdom. M3dicube UK,…
Descriptors: Computer Simulation, Computer Peripherals, Printing, Anatomy
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Colvert, Angela – Cambridge Journal of Education, 2020
Investigations into the digital literacy practices supported by new forms of play can pose significant challenges insofar as researchers and educators lack theoretical frameworks nuanced or flexible enough to map the terrain being explored. In this paper the author presents a new hybrid model of ludic authorship which reconceptualises the…
Descriptors: Technological Literacy, Authors, Correlation, Literacy
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Cocea, Mihaela; Magoulas, George D. – IEEE Transactions on Learning Technologies, 2017
Exploratory learning environments (ELEs) promote a view of learning that encourages students to construct and/or explore models and observe the effects of modifying their parameters. The freedom given to learners in this exploration context leads to a variety of learner approaches for constructing models and makes modelling of learner behavior a…
Descriptors: Generalization, Mathematics Instruction, Computer Simulation, Discovery Learning
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Dodds, Colin B.; Whelan, Alison; Kharrufa, Ahmed; Satar, Müge – Research-publishing.net, 2021
This chapter is based on a workshop at IVEC 2020 which presented a model of Virtual Exchange (VE) facilitated by interactive, digital, and cultural artefacts created using a progressive web app developed by the EU-funded ENACT project team. The model offers an innovative approach to online intercultural exchange through the opportunity to create,…
Descriptors: Computer Software, Second Language Learning, Second Language Instruction, Open Educational Resources
Julian, June; Crooks, Julian Glynn – Online Submission, 2014
The Ed Media Center in Second Life provides multiple professional development opportunities for art educators to explore the educational potential of virtual worlds together. Since it's launch in 2009, it has hosted numerous events that address contemporary students' learning preferences and that enable artists and art educators to become…
Descriptors: Models, Aesthetics, Teaching Methods, Faculty Development
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Deutschmann, Mats; Panichi, Luisa – International Journal of Virtual and Personal Learning Environments, 2013
This paper presents some of the overall frameworks and models for language learning that were used under Avalon (Access to Virtual and Action Learning live ONline), an EU co-funded project aimed at developing language-learning scenarios in virtual worlds. The introduction and background summarize some of the theories that constitute the starting…
Descriptors: Virtual Classrooms, Computer Simulation, Computer System Design, Models
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Childs, Mark – Educational Research, 2010
Background: Immersive virtual worlds are one of a range of different platforms that can be grouped under the concept of mediated environments, i.e. environments that create a metaphorical space in which participants can position themselves and be embodied. Synthesising the literatures concerning the various mediated environment technologies…
Descriptors: Computer Mediated Communication, Classification, Communities of Practice, Constructivism (Learning)
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Salmon, Gilly; Nie, Ming; Edirisingha, Palitha – Educational Research, 2010
Background: In the 1990s, Salmon developed a five-stage model for enabling and scaffolding remote groups to work and learn together using asynchronous bulletin boards. The model has informed online learning and development practice across different levels and education for online and blended learning. Purpose: This paper reports our testing of the…
Descriptors: Photography, Archaeology, Cognitive Mapping, Scaffolding (Teaching Technique)
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Prodromou, Theodosia; Pratt, Dave – Statistics Education Research Journal, 2006
Our primary goal is to design a micro world which aspires to research thinking-in-change about distribution. Our premise, in line with a constructivist approach and our prior research, is that thinking about distribution must develop from causal meanings already established. This study reports on a design research study of how students appear to…
Descriptors: Constructivism (Learning), Secondary School Students, Foreign Countries, Computer Software
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Burgess, T. F. – Educational and Training Technology International, 1989
Illustrates some of the practical issues and problems connected with the design and use of computerized business games by describing three games which have been developed and operated by staff at Leeds Polytechnic Department of Business Management (United Kingdom). Sample input and output forms are included. (nine references) (LRW)
Descriptors: Business Administration Education, Computer Assisted Instruction, Computer Games, Computer Simulation
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Rogers, David F., Ed.; Smith, P. R., Ed. – Computers and Education, 1984
Hardware for computer-assisted learning is discussed in three papers. Two papers report on projects using computer graphics, one for teaching structural analysis to university students and the other to teach graph concepts at the secondary level. Guidelines for selecting microcomputers focus on analyzing applications and matching them with…
Descriptors: Computer Graphics, Computer Simulation, Courseware, Elementary Secondary Education
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Driver, Ros; Scanlon, Eileen – Journal of Computer Assisted Learning, 1989
Describes research project being implemented in the United Kingdom that has been developed to examine the process of change in secondary school students' conceptual understandings in the physical sciences. Models of conceptual change are described, the role of computer based activities in promoting conceptual change is discussed, and software…
Descriptors: Computer Assisted Instruction, Computer Simulation, Concept Formation, Courseware
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Bliss, Joan; Ogborn, Jon – Journal of Computer Assisted Learning, 1989
Discusses the nature and function of mental models, explains tools for exploratory and expressive learning, and describes a research program to be conducted in the United Kingdom for 10- to 16-year-olds that is designed to explore characteristics of students' mental models. Highlights include knowledge domains; software, including simulations; and…
Descriptors: Computer Assisted Instruction, Computer Simulation, Courseware, Discovery Learning
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Page, Tom; Lehtonen, Miika – Journal of Educational Technology, 2006
Audio-visual advances in virtual reality (VR) technology have given rise to innovative new ways to teach and learn. However, so far teaching and learning processes have been technologically driven as opposed to pedagogically led. This paper identifies the development of a pedagogical model and its application for teaching, studying and learning…
Descriptors: Foreign Countries, Problem Based Learning, Design, Technology Education
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Smith, P. R.; Pollard, D. – Computers and Education, 1986
Discusses role of computer simulation in complementing and extending conventional components of undergraduate engineering education process in United Kingdom universities and polytechnics. Aspects of computer-based learning are reviewed (laboratory simulation, lecture and tutorial support, inservice teacher education) with reference to programs in…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software, Engineering Education
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