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Oliver J. Mason; Siobhan Collman; Stella Kazamia; Ioana Boureanu – Journal of Cybersecurity Education, Research and Practice, 2024
This pilot study aims to assess the acceptability of Open University's training platform called Gamified Intelligent Cyber Aptitude and Skills Training course (GICAST), as a means of improving cybersecurity knowledge, attitudes, and behaviours in undergraduate students using both quantitative and qualitative methods. A mixed-methods, pre-post…
Descriptors: Career Readiness, Computer Science, Computer Security, Gamification
Laura Roberts; Joanne Berry – Journal of Learning Development in Higher Education, 2023
The mass shift to Open-Book, Open-Web (OBOW) assessments during the pandemic highlighted new opportunities in Higher Education for developing accessible, authentic assessments that can reduce administrative load. Despite a plethora of research emerging on the effectiveness of OBOW assessments within disciplines, few currently evaluate their…
Descriptors: Test Format, Science Tests, College Science, Student Evaluation
The Effective Use of Information Technology and Interactive Activities to Improve Learner Engagement
Ullah, Abrar; Anwar, Sajid – Education Sciences, 2020
Student engagement in the learning process is the key to successful delivery of teaching and learning. Teachers face several challenges to engage learners in different disciplines, including computer science. This research conducts a review of BSc (Computer Science) programmes and introduces interactive activities to enhance learner engagement.…
Descriptors: Instructional Effectiveness, Information Technology, Technology Integration, Interaction
Sentance, Sue; Waite, Jane; Kallia, Maria – Computer Science Education, 2019
Background and Context: Vygotsky's sociocultural theory emphasises the importance of language, mediation, and the transfer of skills and knowledge from the social into the cognitive plane. This perspective has influenced the development of PRIMM (Predict, Run, Investigate, Modify, Make), a structured approach to teaching programming. Objective:…
Descriptors: Computer Science Education, Teaching Methods, Comparative Analysis, Programming
Hull, Alison; du Boulay, Benedict – Computer Science Education, 2015
Motivation and metacognition are strongly intertwined, with learners high in self-efficacy more likely to use a variety of self-regulatory learning strategies, as well as to persist longer on challenging tasks. The aim of the research was to improve the learner's focus on the process and experience of problem-solving while using an Intelligent…
Descriptors: Motivation, Metacognition, Feedback (Response), Intelligent Tutoring Systems
Brereton, P. – IEEE Transactions on Education, 2011
Teaching computing students about the importance of evidence and about the use of empirical methods for evaluating computing technologies can be difficult, especially within dual honors undergraduate degree programs. The aims of this study were to explore the effectiveness of second-year undergraduate computing students in carrying out a…
Descriptors: Foreign Countries, Computer Science Education, Computer Software, Undergraduate Students
Campbell, Jackie – Interactive Technology and Smart Education, 2012
Purpose: The purpose of this paper is to describe and discuss the use of specifically-developed, inquiry-based learning materials for Computing and Forensic Computing students. Small applications have been developed which require investigation in order to de-bug code, analyse data issues and discover "illegal" behaviour. The applications…
Descriptors: Foreign Countries, Computer Software, Inquiry, Active Learning
Mostefaoui, Soraya Kouadri; Ferreira, Giselle; Williams, Judith; Herman, Clem – European Journal of Open, Distance and E-Learning, 2012
This paper presents a case study based on the experiences surrounding a distance-learning module in the area of Information and Communication Technologies (ICT) that includes a creative multimedia component as an integral part of its teaching and assessment. The module requires that students engage in multimedia production to articulate their…
Descriptors: Foreign Countries, Multimedia Materials, Distance Education, Information Technology
Taylor, M.; Duffy, S.; Hughes, G. – Education & Training, 2007
Purpose: The purpose of the research reported in this paper was to examine the potential usefulness of animated learning materials for supporting students with dyslexia in a UK higher education setting. Design/methodology/approach: An experiment was conducted with a set of 13 undergraduate computing students with dyslexia and a control group of 13…
Descriptors: Higher Education, Undergraduate Students, Dyslexia, Animation
Minocha, Shailey; Morse, David R. – Interactive Technology and Smart Education, 2010
Purpose: The purpose of this paper is to report on a study into how a three-dimensional (3D) virtual world (Second Life) can facilitate socialisation and team working among students working on a team project at a distance. This models the situation in many commercial sectors where work is increasingly being conducted across time zones and between…
Descriptors: Foreign Countries, Web Sites, Distance Education, Cooperation
Griffiths, Gary; Oates, Briony J.; Lockyer, Mike – Journal of Information Systems Education, 2007
This paper discusses our experiences in moving to student centred learning. It describes the action research approach and the context for the module at Masters level in systems analysis and design. It discusses the learning materials provided as an alternative to lectures, including a book, a set of videos, courseware and a web site. The initial…
Descriptors: Systems Analysis, Action Research, Case Studies, Masters Programs
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers