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Dixon, Neil; Packwood, Andrea – Journal of Information Literacy, 2023
This project report describes using MasteryPaths in the Canvas Virtual Learning Environment as a method of helping improve the information literacy (IL) competence for undergraduate science students studying in their first year at university. The MasteryPaths incorporated a series of formative quiz assessments on referencing and finding and…
Descriptors: Information Literacy, Learning Management Systems, Undergraduate Students, Formative Evaluation
Lomer, Sylvie; Anthony-Okeke, Loretta – Teaching in Higher Education, 2019
In the context of increasing international mobility in higher education, educators experience multiple challenges in the classroom. In the UK, policy discourses often frame international students as desirable resources. However, international students are frequently problematised as in academic deficit. Cultural reasons are posited for different…
Descriptors: Active Learning, Blended Learning, Student Mobility, Barriers
Littlejohn, Allison; Milligan, Colin; Fontana, Rosa Pia; Margaryan, Anoush – Vocations and Learning, 2016
Professional learning is a critical component of ongoing improvement and innovation and the adoption of new practices in the workplace. Professional learning is often achieved through learning embedded in everyday work tasks. However, little is known about how professionals self-regulate their learning through regular work activities. This paper…
Descriptors: Professional Education, Workplace Learning, Self Management, Active Learning
Pelletier, Caroline – E-Learning, 2005
Digital or computer games have recently attracted the interest of education researchers and policy-makers for two main reasons: their interactivity, which is said to allow greater agency, and their inherent pleasures, which are linked to increased motivation to learn. However, the relationship between pleasure, agency and motivation in educational…
Descriptors: Play, Educational Games, Learning Motivation, Educational Technology