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Yamada-Rice, Dylan – Global Studies of Childhood, 2018
This article looks at the way in which changes in technology, as well as wider social and cultural patterns, bring about new materials in the landscape of young children's communication practices and play. This is done in relation to a new form of screen-less digital toy known as Avakai. Avakai are a set of digitally interactive wooden dolls that…
Descriptors: Play, Toys, Design, Intention
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Hill, Joanna – Educational Psychology in Practice, 2017
Counterfactual thinking refers to imaginative thoughts about what might have been ("if only" or "what if") which are intrinsically linked to self-conscious emotions (regret and guilt) and social judgements (blame). Research in adults suggests that the focus of these thoughts is influenced by order (temporal and causal). Little…
Descriptors: Children, Cognitive Processes, Imagination, Educational Psychology
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Walsh, Emma; Ayton, Peter – Journal of Experimental Psychology: Applied, 2009
A proposed remedy for biased affective forecasts is to base judgments on the actual feelings of people (surrogates) currently experiencing the event, rather than using imagination which conjures an inaccurate vision of the future. Gilbert et al. (2009) forced people to use surrogate reports by withholding all event information, resulting in better…
Descriptors: Imagination, Recall (Psychology), Psychological Patterns, Prediction
Georgiou, Andreas – Online Submission, 2005
This study is part of a larger research agenda, which includes future doctoral study, aiming to investigate the psychological processes of thought experiments. How do thought-experimenters establish relations between their imaginary worlds and the physical one? How does a technique devoid of new sensory input result to new empirical knowledge? In…
Descriptors: Problem Solving, Intuition, Physics, Simulation