Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 2 |
Since 2016 (last 10 years) | 3 |
Since 2006 (last 20 years) | 3 |
Descriptor
Source
Discourse: Studies in the… | 1 |
International Journal for… | 1 |
Journal of Chemical Education | 1 |
Journal of Information… | 1 |
Simulation/Games for Learning | 1 |
Author
Alison M. Hill | 1 |
Ben Kirman | 1 |
Hunt, Ian | 1 |
Jewitt, Carey | 1 |
Katylily Westbury-Hawkins | 1 |
Kerry J. Knox | 1 |
Matthew Topham | 1 |
Nicholas Glover | 1 |
Nicholas J. Harmer | 1 |
Penelope Holland | 1 |
Pyman, Hannah | 1 |
More ▼ |
Publication Type
Journal Articles | 5 |
Reports - Descriptive | 5 |
Opinion Papers | 1 |
Education Level
Higher Education | 2 |
Postsecondary Education | 2 |
Audience
Practitioners | 1 |
Location
United Kingdom (England) | 5 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Pyman, Hannah; Sundsbø, Katrine – Journal of Information Literacy, 2021
This project report describes a playful approach to teaching copyright through a newly developed game entitled Copyright Dough. As copyright literacy has become increasingly important in scholarly communication, this paper explores how a more engaging teaching method is essential for getting researchers, students, academics, and library staff to…
Descriptors: Copyrights, Literacy, Teaching Methods, Educational Games
Alison M. Hill; Nicholas J. Harmer – Journal of Chemical Education, 2023
Gamification has a strong track record of improving student engagement and learning in the chemical sciences. Meta-analyses of different approaches to gamification have highlighted that providing a game fiction, encouraging students to work in teams, and breaking games into smaller "quests" are particularly effective. Here, we aimed to…
Descriptors: Foreign Countries, Undergraduate Students, Chemistry, Science Instruction
Nicholas Glover; Kerry J. Knox; Ben Kirman; Matthew Topham; Katylily Westbury-Hawkins; Penelope Holland – International Journal for Students as Partners, 2020
We describe the production of an educational game ("Catastrophic") for supporting biology learning in higher education (HE) that was developed through a partnership between students and academic staff. We consider the ways in which the development project intersects with the use of game-based learning in HE and with Students as Partners…
Descriptors: Educational Games, Biology, Science Instruction, Teacher Student Relationship
Hunt, Ian – Simulation/Games for Learning, 1982
Discusses the design criteria and educational objectives of computerized business games when used as an adjunct teaching method. Project UNCLEBURT (University College London Experiment on Business Research and Training), which uses computer games to simulate the management environment in undergraduate business education courses, is described in…
Descriptors: Business Administration Education, Design Requirements, Educational Games, Educational Objectives
Jewitt, Carey – Discourse: Studies in the Cultural Politics of Education, 2005
As words fly onto the computer screen, revolve, and dissolve, image, sound, and movement enter school classrooms in "new" and significant ways, ways that reconfigure the relationship of image and word. In this paper I discuss these "new" modal configurations and explore how they impact on students' text production and reading…
Descriptors: Teaching Methods, Multimedia Instruction, Writing Instruction, Foreign Countries