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Neil Francis Peirson – Research in Post-Compulsory Education, 2025
Virtual laboratories (VL) can provide students with learning experiences simulating practical experiments in a traditional laboratory. Evidence is presented that students believe in the truth of results from the VL as well as those from the traditional laboratory. The underlying reasons for these beliefs are explored, through Russell's description…
Descriptors: Computer Simulation, Science Laboratories, Student Attitudes, College Students
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AlNajdi, Sameer M.; Alrashidi, Malek Q.; Almohamadi, Khalid S. – Interactive Learning Environments, 2020
Augmented reality (AR) has shown potential for aiding users in their assembly tasks. It provides a magic-lens view of the physical object. Thus, assembly tasks become less demanding. An assembly task using AR provides a pre-defined sequence of actions with a minimum amount of information to do the task. Thus, there is a need to exploit the…
Descriptors: Computer Simulation, Robotics, Educational Technology, Technology Uses in Education
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Peña-Fernández, Antonio; Acosta, Lucrecia; Fenoy, Soledad; Magnet, Angela; Izquierdo, Fernando; Bornay, Fernando J.; Ollero, María Dolores; Hurtado, Carolina; Del Aguila, Carmen – Higher Education Pedagogies, 2020
Eukaryotic parasites represent a serious human health threat requiring health professionals with parasitology skills to counteract this threat. However, recent surveys highlight an erosion of teaching of parasitology in medical and veterinary schools, despite reports of increasing instances of food and waterborne parasitic infections. To address…
Descriptors: Medical Education, Ecology, Web Based Instruction, Pharmacy
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Jesionkowska, Joanna; Wild, Fridolin; Deval, Yann – Education Sciences, 2020
Immersive technologies are rapidly transforming the field of education. Amongst them, Augmented Reality (AR) has shown promise as a resource, particularly for education in Science, Technology, Engineering, Arts, and Mathematics (STEAM). There are, however, few teachers deploying this new medium in the classroom directly, and, consequently, only a…
Descriptors: Art Education, STEM Education, Active Learning, Computer Simulation