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Showing 1 to 15 of 31 results Save | Export
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Price, Colin B.; Price-Mohr, Ruth – Education 3-13, 2023
This study investigates computer programming ('coding') activities of Primary School Children; we ask if there is evidence of gender differences in their coding activities. The research took place in an English urban school with around 180 children on role, mostly from a middle-class social background. The study involved a class of 17 boys and 15…
Descriptors: Gender Differences, Elementary School Students, Programming, Urban Schools
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Valerie Critten; Hannah Hagon; Melike Aslan Unlu – International Journal of Computer Science Education in Schools, 2024
In light of current developments, there is an increasing effort to integrate computing-oriented activities into the education of children as young as two years old. Although the computing strand is not officially addressed in the Early Years Foundation Stage Statutory Framework (DfES, 2024), a small number of early years teachers in England…
Descriptors: Foreign Countries, Early Childhood Education, Computation, Problem Solving
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Almabrok Musa Almdahem – International Journal of Computer Science Education in Schools, 2024
A national curriculum for the study of computing became compulsory in English secondary schools in September 2014, replacing the study of information and communications technology with computer science (CS). This posed difficulties for teachers and students who did not have knowledge or experience of programming. This study was designed to…
Descriptors: Secondary School Students, Computer Science Education, Programming, Student Attitudes
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Alkhalifa, Amal Khalifa; Devlin, Marie; Alkhattabi, Mona – Journal of Information Technology Education: Innovations in Practice, 2022
Aim/Purpose: To encourage students' engagement in peer assessments and provide students with better-quality feedback, this paper describes a technique for author-reviewer matching in peer assessment systems -- a Balanced Allocation algorithm. Background: Peer assessment concerns evaluating the work of colleagues and providing feedback on their…
Descriptors: Authors, Peer Evaluation, Feedback (Response), Algorithms
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Jessica M. M. Hamer; Peter E. J. Kemp; Billy Wong; Meggie Copsey-Blake – Cambridge Journal of Education, 2024
Digital skills are beneficial for young people and society, but some individuals, particularly girls, are less likely to choose computing post-compulsory education. Coding is a crucial skill in the school computing curriculum. The authors collected survey data from 4983 secondary-school students (ages 11-16) as well as conducted exploratory factor…
Descriptors: Foreign Countries, Secondary School Students, Computer Science Education, Coding
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Williamson, Ben; Bergviken Rensfeldt, Annika; Player-Koro, Catarina; Selwyn, Neil – Journal of Education Policy, 2019
Education policy increasingly takes place across borders and sectors, involving a variety of both human and nonhuman actors. This comparative policy paper traces the 'policy mobilities,' 'fast policy' processes and distributed 'policy assemblages' that have led to the introduction of new computer programming practices into schools and curricula in…
Descriptors: Educational Policy, Computer Science Education, Programming, Foreign Countries
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Katharine Childs; Sue Sentance – International Journal of Computer Science Education in Schools, 2024
Gender balance in computing education is a decades-old issue that has been the focus of much previous research. In K-12, the introduction of mandatory computing education goes some way to giving all learners the opportunity to engage with computing throughout school, but a gender imbalance still persists when computer science becomes an elective…
Descriptors: Computer Science Education, Females, Student Attitudes, Elementary School Students
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Waite, Jane Lisa; Curzon, Paul; Marsh, William; Sentance, Sue; Hadwen-Bennett, Alex – Online Submission, 2018
Research indicates that understanding levels of abstraction (LOA) and being able to move between the levels is essential to programming success. For K-5 contexts we rename the LOA levels: problem, design, code and running the code. In our qualitative exploratory study, we interviewed five K-5 teachers on their uses of LOA, particularly the design…
Descriptors: Elementary School Teachers, Computer Science Education, Programming, Abstract Reasoning
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Bolt, David – Journal of Further and Higher Education, 2020
True to the field of Cultural Disability Studies in Education (CDSE), this project adopts an explicitly interdisciplinary approach in order to explore representations of disability and the related social attitudes and experiences. Disability studies and radio studies are brought together to predicate and inform the analysis of a sample of…
Descriptors: Disabilities, Social Attitudes, Attitudes toward Disabilities, Programming (Broadcast)
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Price, C. B.; Price-Mohr, R. M. – Computers in the Schools, 2018
All primary school children in England are required to write computer programs and learn about computational thinking. There are moves in other countries to this effect such as the U.S. K-12 Computer Science Framework (CSF) for development. Debates on how to program and what constitutes computational thinking are ongoing. Here we report on a study…
Descriptors: Foreign Countries, Elementary School Students, Programming, Coding
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Benton, L.; Kalas, I.; Saunders, P.; Hoyles, C.; Noss, R. – Journal of Computer Assisted Learning, 2018
The long-standing debate into the potential benefit of developing mathematical thinking skills through learning to program has been reignited with the widespread introduction of programming in schools across many countries, including England where it is a statutory requirement for all pupils to be taught programming from 5 years old. Algorithm is…
Descriptors: Thinking Skills, Mathematical Logic, Mathematics Instruction, Programming
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Jesionkowska, Joanna; Wild, Fridolin; Deval, Yann – Education Sciences, 2020
Immersive technologies are rapidly transforming the field of education. Amongst them, Augmented Reality (AR) has shown promise as a resource, particularly for education in Science, Technology, Engineering, Arts, and Mathematics (STEAM). There are, however, few teachers deploying this new medium in the classroom directly, and, consequently, only a…
Descriptors: Art Education, STEM Education, Active Learning, Computer Simulation
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Hoare, Lottie – British Journal of Educational Studies, 2020
This article attempts to reconstruct the life and work of Roger Noel Armfelt with a particular emphasis on his role in watching the development and implementation of educational legislation relating to secondary education. Armfelt focussed on observing practice and steering secondary education reform in local communities during the 1920s and…
Descriptors: Educational Legislation, Educational Change, Secondary Education, Educational History
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Wilkinson, Catherine; Silverio, Sergio A.; Wilkinson, Samantha – Journal of Further and Higher Education, 2021
Through a textual analysis of four episodes comprising the ITV 1 psychological thriller "Cheat," this paper explores depictions of the English Higher Education [HE] landscape and of the lived experiences of being an academic in the television drama. We achieve this through a focus on the fictional HE institution where the drama is set --…
Descriptors: Neoliberalism, Higher Education, Television, Programming (Broadcast)
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P. Rose, Simon; Habgood, M. P. Jacob; Jay, Tim – Journal of Educational Computing Research, 2020
The recent shift in compulsory education from ICT-focused computing curricula to informatics, digital literacy and computer science, has resulted in children being taught computing using block-based programming tools such as Scratch, with teaching that is often limited by school resources and teacher expertise. Even without these limitations,…
Descriptors: Programming Languages, Computer Science Education, Game Based Learning, Educational Games
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