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Klopfer, Eric – MIT Press (BK), 2008
New technology has brought with it new tools for learning, and research has shown that the educational potential of video games resonates with scholars, teachers, and students alike. In "Augmented Learning", Eric Klopfer describes the largely untapped potential of mobile learning games--games played on such handheld devices as cell phones, Game…
Descriptors: Electronic Learning, Video Games, Educational Games, Lifelong Learning
Siraj-Blatchford, John; Whitebread, David – 2003
The rapid growth of information and communication technologies (ICT) has prompted concerns among parents, educators, and policymakers over the suitability of many educational applications and electronic toys for young children. This book provides information on how children from birth to age 6 develop an early awareness--and subsequently develop…
Descriptors: Child Development, Childhood Needs, Cognitive Development, Computer Games
Arrow, Kenneth J. Ed.; And Others – 1996
This collection of 30 essays on the character, administration, and management of research universities research university emphasizes the perspective of statistics and operations research: The essays are: "A Robust Faculty Planning Model" (Frederick Biedenweg); "Looking Back at Computer Models Employed in the Stanford University…
Descriptors: Academic Standards, Activism, Affirmative Action, Business Education