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Julian Fraillon, Editor – International Association for the Evaluation of Educational Achievement, 2024
This book presents the first results from the third cycle of the IEA International Computer and Information Literacy Study (ICILS 2023). This study investigated how young people are prepared for life in a world where the capacity to use computers and digital information responsibly, safely, and effectively is essential. The study reports on data…
Descriptors: Foreign Countries, Digital Literacy, 21st Century Skills, Computer Literacy
Freiermuth, Mark, Ed.; Zarrinabadi, Nourollah, Ed. – New Language Learning and Teaching Environments, 2020
This edited volume brings together large-scale research as well as case studies from a range of geographical contexts and represents a variety of educational settings involving second language learners and users. Its aim is to explore the interrelated issues of psychology and technology use in second language learning settings as well as in more…
Descriptors: Second Language Learning, Second Language Instruction, Case Studies, Technology Uses in Education
Tracey Tokuhama-Espinosa; Jovi R. S. Nazareno; Christopher Rappleye – Teachers College Press, 2024
Writing is the highest form of thinking, as evidenced by neuroimaging that shows how more neural networks are activated simultaneously during writing than during any other cognitive activity. This book will help teachers understand how the brain learns to write by unveiling 15 stages of thinking that underpin the writing process, along with…
Descriptors: Neurosciences, Writing Assignments, Writing Processes, Feedback (Response)
Wallace-Spurgin, Mecka – International Society for Technology, Education, and Science, 2019
"Measuring Student Cognitive Engagement When Using Technology" was designed to determine if students were using the recently purchased Chromebooks as well as if they were cognitively engaged when using the technology. Data collected using the IPI-T process suggested teachers were typically the users of the technology, students were often…
Descriptors: High School Students, Computer Use, Learner Engagement, Technology Integration
Plass, Jan L., Ed.; Mayer, Richard E., Ed.; Homer, Bruce D., Ed. – MIT Press, 2020
This book offers a comprehensive introduction to the latest research on learning and instruction with computer games. Unlike other books on the topic, which emphasize game development or best practices, Handbook of Game-Based Learning is based on empirical findings and grounded in psychological and learning sciences theory. The contributors, all…
Descriptors: Game Based Learning, Computer Games, Educational Improvement, Instructional Effectiveness
Edwards, Bosede Iyiade, Ed.; Shukor, Nurbiha A., Ed.; Cheok, Adrian David, Ed. – Lecture Notes in Educational Technology, 2021
This book discusses the development of the next generation learning spaces with emerging technologies. These spaces result from the combined needs of classroom stakeholders, such as instructors and learners, with classroom elements, such as tools and technologies, pedagogy and content. The book presents discussions and studies on issues,…
Descriptors: Educational Technology, Technology Uses in Education, Technology Integration, Learning
Akerson, Valarie, Ed.; Sahin, Ismail, Ed. – International Society for Technology, Education, and Science, 2020
"Proceedings of International Conference on Studies in Education and Social Sciences" includes full papers presented at the International Conference on Studies in Education and Social Sciences (IConSES) which took place on October 15-18, 2020 in Chicago, IL. The aim of the conference is to offer opportunities to share ideas, to discuss…
Descriptors: Social Sciences, Higher Education, Hispanic American Students, Vocational Education
McDonough, Kim, Ed.; Mackey, Alison, Ed. – Language Learning & Language Teaching, 2013
This volume brings together empirical research that explores interaction in a wide range of educational settings. It includes work that takes a cognitive, brain-based approach to studying interaction, as well as studies that take a social, contextual perspective. Interaction is defined quite broadly, with many chapters focusing on oral interaction…
Descriptors: Second Language Learning, Interaction, Cognitive Processes, Interpersonal Communication
Mayrath, Michael C., Ed.; Clarke-Midura, Jody, Ed.; Robinson, Daniel H., Ed.; Schraw, Gregory, Ed. – IAP - Information Age Publishing, Inc., 2012
Creative problem solving, collaboration, and technology fluency are core skills requisite of any nation's workforce that strives to be competitive in the 21st Century. Teaching these types of skills is an economic imperative, and assessment is a fundamental component of any pedagogical program. Yet, measurement of these skills is complex due to…
Descriptors: Expertise, Evidence, Integrated Curriculum, Educational Psychology
Tobias, Sigmund, Ed.; Fletcher, J. D., Ed. – IAP - Information Age Publishing, Inc., 2011
There is intense interest in computer games. A total of 65 percent of all American households play computer games, and sales of such games increased 22.9 percent last year. The average amount of game playing time was found to be 13.2 hours per week. The popularity and market success of games is evident from both the increased earnings from games,…
Descriptors: Evidence, Constructivism (Learning), Play, Video Games
Sprenger, Marilee – ASCD, 2010
In the digital age, your students have the ways, means, and speed to gather any information they want. But they need your guidance more than ever. Discover how digital technology is actually changing your students' brains. Learn why this creates new obstacles for teachers, but also opens up potential new pathways for learning. You will understand…
Descriptors: Multiple Intelligences, Cognitive Style, Music, Art Activities
Anderson, John R. – 1993
Related to the earlier ACT production system theory, this book's basic goal is to present evidence for the psychological reality of a production system model of mind. Distinguished from the original theory in three ways, this volume uses previous rational analyses to improve upon that theory and extend its scope. It also relates the theory to new…
Descriptors: Cognitive Processes, Computer Assisted Instruction, Computer Simulation, Conflict Resolution
Baker, Elizabeth A., Ed. – Guilford Publications, 2010
With contributions from leading scholars, this compelling volume offers fresh insights into literacy teaching and learning--and the changing nature of literacy itself--in today's K-12 classrooms. The focus is on varied technologies and literacies such as social networking sites, text messaging, and online communities. Cutting-edge approaches to…
Descriptors: Theory Practice Relationship, Literacy, Research, Role
Peters, Michael A., Ed.; Bulut, Ergin, Ed. – Peter Lang New York, 2011
Cognitive capitalism--sometimes referred to as "third capitalism," after mercantilism and industrial capitalism--is an increasingly significant theory, given its focus on the socio-economic changes caused by Internet and Web 2.0 technologies that have transformed the mode of production and the nature of labor. The theory of cognitive…
Descriptors: Foreign Countries, Social Systems, Academic Freedom, Global Approach
Hansen, Viggo P., Ed.; Zweng, Marilyn J., Ed. – 1984
The role of computers (especially microcomputers) in the mathematics curriculum and suggestions for using them in mathematics instruction are discussed in this yearbook. The 27 articles are presented under five headings. Part 1, Issues, includes articles on comprehensive instructional computing, possible new curricula, and a syllabus for a…
Descriptors: Cognitive Processes, Computer Graphics, Computer Oriented Programs, Curriculum Development

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