Descriptor
Computer Graphics | 4 |
Computer Literacy | 4 |
Art Education | 3 |
Visual Arts | 3 |
Computer Games | 2 |
Computer Uses in Education | 2 |
Elementary Secondary Education | 2 |
Animation | 1 |
Art | 1 |
Art Activities | 1 |
Computer Printers | 1 |
More ▼ |
Source
Publication Type
Books | 4 |
Guides - Classroom - Learner | 2 |
Guides - Classroom - Teacher | 2 |
Collected Works - General | 1 |
Reports - Descriptive | 1 |
Education Level
Audience
Practitioners | 2 |
Students | 2 |
Teachers | 2 |
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Prosise, Jeff – 1994
This document presents the principles behind modern computer graphics without straying into the arcane languages of mathematics and computer science. Illustrations accompany the clear, step-by-step explanations that describe how computers draw pictures. The 22 chapters of the book are organized into 5 sections. "Part 1: Computer Graphics in…
Descriptors: Art Education, Computer Graphics, Computer Literacy, Computers
Greh, Deborah – 1990
This guide was developed to help art teachers see and teach the computer as an art tool. Organized in two sections, the 12 chapters in part 1 explore computer art as an art form, discuss why and how to use the computer as an art teaching tool, and give strategies and lesson suggestions for student explorations and activities in the artroom. Part 2…
Descriptors: Art Activities, Art Education, Computer Graphics, Computer Literacy
Jacobson, Linda, Ed. – 1992
This book takes the position that CyberArts(TM) is the new frontier in creativity, where the worlds of science and art meet. Computer technologies, visual design, music and sound, education and entertainment merge to form the new artistic territory of interactive multimedia. This diverse collection of essays, articles, and commentaries…
Descriptors: Animation, Art, Art Education, Computer Games
Tison, Cindra; Woodside, Mary Jo – 1991
This student book presents information, games, and activities designed to develop computer literacy and skills. The text is aimed at middle elementary level students but may be adapted for use with younger or older students. Topics are presented in sequence to provide a complete knowledge base. However, each topic is presented with clarity that…
Descriptors: Computer Games, Computer Graphics, Computer Literacy, Computer Printers