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Showing 1 to 15 of 40 results Save | Export
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Connie Svabo, Editor; Michael Shanks, Editor; Chunfang Zhou, Editor; Tamara Carleton, Editor – Contributions from Science Education Research, 2025
This edited volume is an invitation to redesign STEM higher education. It shows the way to active learning in diverse scenarios and provides educators, leaders and policymakers with a visionary approach to active learning and hands-on examples of how education can help students navigate complexity and unpredictability--the challenges of…
Descriptors: STEM Education, Active Learning, Higher Education, Learning Strategies
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Gil, Einat, Ed.; Mor, Yishay, Ed.; Dimitriadis, Yannis, Ed.; Köppe, Christian, Ed. – Understanding Teaching-Learning Practice, 2022
As we have come to accept the duality of physical and virtual learning spaces as a permanent feature of our educational landscape, we begin to question its validity. Is this really a dichotomy, or is it a continuum? Should this be the primary dimension around which we cluster educational experiences -- how does it intersect and interact with other…
Descriptors: Blended Learning, Educational Technology, Electronic Learning, Higher Education
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Bazler, Judith Ann, Ed.; Van Sickle, Meta Lee, Ed. – IGI Global, 2020
STEAM education can be described in two ways. One model emphasizes the arts and is not as concerned about the accuracy of the STEM fields. In the second model, STEM content is the prevailing force with a focus on accuracy, and the arts are used in limited and secondary resources for the teaching of the content. However, in order to promote…
Descriptors: Art Education, STEM Education, Models, Teaching Methods
Holbert, Nathan, Ed.; Berland, Matthew, Ed.; Kafai, Yasmin B., Ed. – MIT Press, 2020
Constructionism, first introduced by Seymour Papert in 1980, is a framework for learning to understand something by making an artifact for and with other people. A core goal of constructionists is to respect learners as creators, to enable them to engage in making meaning for themselves through construction, and to do this by democratizing access…
Descriptors: Constructivism (Learning), Educational Philosophy, Educational Research, Teaching Methods
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Lehtonen, Miikka J., Ed.; Kauppinen, Tomi, Ed.; Sivula, Laura, Ed. – Palgrave Macmillan, 2023
This book explores how design thinking can transform higher education, with solutions ranging from single course sessions to whole programs and universities. The authors demonstrate how designing across disciplines is done, with disruptive technologies, ambiguity and challenges as catalysts. Iteratively tested pedagogies, design-driven solutions…
Descriptors: Design, Higher Education, Curriculum Development, Program Development
Zande, Vande Robin – National Art Education Association, 2017
Students need lifelong skills to build their problem-solving capabilities for better understanding of the world and themselves. Working through design lessons allows them to directly apply thinking strategies and learning about facts, figures, and concepts while they are crafting meaningful ideas about the influence and social implications of…
Descriptors: Design, Art Education, Thinking Skills, Problem Solving
Roberts, Julia Link, Ed.; Inman, Tracy Ford, Ed.; Robins, Jennifer H., Ed. – Prufrock Press, 2022
Now in its Second Edition, "Introduction to Gifted Education" presents a well-researched yet accessible introduction to gifted education, focusing on equity and supporting diverse learners. Inclusive in nature, this essential text is filled with varied perspectives and approaches to the critical topics and issues affecting gifted…
Descriptors: Gifted Education, Student Diversity, Standards, Social Development
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Forbes, Dianne, Ed.; Walker, Richard, Ed. – Professional and Practice-based Learning, 2022
This book serves as a reference point to inform continuing professional learning and development (CPLD) initiatives at both individual and institutional levels. It serves as a guide for faculty engaged in online teaching within the higher education sector, in universities and vocational education institutions. It moves beyond a technology-driven…
Descriptors: Higher Education, College Faculty, Faculty Development, Electronic Learning
Yasmin B. Kafai; Quinn Burke – MIT Press, 2016
Over the last decade, video games designed to teach academic content have multiplied. Students can learn about Newtonian physics from a game or prep for entry into the army. An emphasis on the instructionist approach to gaming, however, has overshadowed the constructionist approach, in which students learn by designing their own games themselves.…
Descriptors: Video Games, Coding, Cooperation, Creativity
Quinn, Joanne; McEachen, Joanne; Fullan, Michael; Gardener, Mag; Drummy, Max – Corwin, 2019
The leading experts in system change and learning, with their school-based partners around the world, have created this essential companion to their runaway best-seller, "Deep Learning: Engage the World Change the World". This hands-on guide provides a roadmap for building capacity in teachers, schools, districts, and systems to design…
Descriptors: Transformative Learning, Values Education, Citizenship Education, Cooperative Learning
Aoun, Joseph E. – MIT Press, 2018
Driverless cars are hitting the road, powered by artificial intelligence. Robots can climb stairs, open doors, win "Jeopardy," analyze stocks, work in factories, find parking spaces, advise oncologists. In the past, automation was considered a threat to low-skilled labor. Now, many high-skilled functions, including interpreting medical…
Descriptors: Robotics, Educational Technology, Technology Uses in Education, Employment Qualifications
Alcock, Marie; Fisher, Michael; Zmuda, Allison – Solution Tree, 2017
It's crucial for 21st century teachers and students to determine together what a student will learn and at what pace. This resource dives deep into questing, a customizable pedagogy tailored to a student's interests, needs, and abilities. Learn how to use questing to engross students in emotionally gripping learning experiences, engage them with…
Descriptors: Thinking Skills, Critical Thinking, Cooperation, Creativity
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Thomas, Kelli, Ed.; Huffman, Douglas, Ed. – IGI Global, 2020
The addition of the arts to STEM education, now known as STEAM, adds a new dimension to problem-solving within those fields, offering students tools such as imagination and resourcefulness to incorporate into their designs. However, the shift from STEM to STEAM has changed what it means for students to learn within and across these disciplines.…
Descriptors: STEM Education, Art Education, Educational Change, Barriers
Anu Vedantham – Sage Research Methods Cases, 2016
This case study describes the creation process for a mixed methods study from 2009 to 2011, examining for the first time gender differences in how undergraduate students create videos for online platforms such as Facebook and YouTube. I conducted this research for my doctoral dissertation at the University of Pennsylvania's Graduate School of…
Descriptors: Mixed Methods Research, Data Collection, Video Technology, Creativity
Richardson, Jayson W., Ed. – Eye on Education, 2019
Exploring issues of student agency, equity, assessment, teaching, management, teacher leadership, and use of technology, this book provides strategies, tips, and guidance for enacting innovative change in today's schools. Drawing from unique and creative approaches at international schools, real practitioners share their stories and…
Descriptors: Personal Autonomy, Teaching Methods, Classroom Techniques, Teacher Leadership
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