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Wolsey, Thomas DeVere; Grisham, Dana L. – Guilford Publications, 2012
An innovative, practical guide for middle and high school teachers, this book is packed with specific ways that technology can help serve the goals of effective writing instruction. It provides ready-to-implement strategies for teaching students to compose and edit written work electronically; conduct Internet inquiry; create blogs, websites, and…
Descriptors: Web Sites, Electronic Publishing, Reprography, Instructional Materials
Ingersoll, Brooke; Dvortcsak, Anna – Guilford Publications, 2009
This two-book package + DVD presents a parent training approach that is accessible, evidence based, and highly practical. Grounded in developmental and behavioral research, the "Practitioner's" Guide provides step-by-step guidelines for conducting parent training individually or in groups. It takes proven techniques for promoting the…
Descriptors: Autism, Training, Communication Skills, Guides
Tobias, Sigmund, Ed.; Fletcher, J. D., Ed. – IAP - Information Age Publishing, Inc., 2011
There is intense interest in computer games. A total of 65 percent of all American households play computer games, and sales of such games increased 22.9 percent last year. The average amount of game playing time was found to be 13.2 hours per week. The popularity and market success of games is evident from both the increased earnings from games,…
Descriptors: Evidence, Constructivism (Learning), Play, Video Games