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Jacobson, Linda, Ed. – 1992
This book takes the position that CyberArts(TM) is the new frontier in creativity, where the worlds of science and art meet. Computer technologies, visual design, music and sound, education and entertainment merge to form the new artistic territory of interactive multimedia. This diverse collection of essays, articles, and commentaries…
Descriptors: Animation, Art, Art Education, Computer Games
Penny, Simon, Ed. – 1995
This interdisciplinary sourcebook offers critical perspectives directly related to, or arising from, the practice of electronic media art. It sketches the changing topology of culture as it enters electronic space and specifically addresses questions of art practice in that space. The volume contains 13 papers: (1) "Suck on This, Planet of…
Descriptors: Art, Change, Computer Graphics, Computer Interfaces
Berger, Arthur Asa – 1989
Contemporary society is an "information society" where much of the information has a visual nature. This text uses semiotic and psychological concepts to help students gain understanding of how meaning is found in visual phenomena and how minds process images. Focus is upon mass media and popular culture. Theoretical discussions are…
Descriptors: Cartoons, Computer Graphics, Critical Viewing, Criticism