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Salen, Katie; Torres, Robert; Wolozin, Loretta; Rufo-Tepper, Rebecca; Shapiro, Arana – MIT Press (BK), 2011
Quest to Learn, an innovative school for grades 6 to 12 in New York City, grew out of the idea that gaming and game design offer a promising new paradigm for curriculum and learning. The designers of Quest to Learn developed an approach to learning that draws from what games do best: drop kids into inquiry-based, complex problem spaces that are…
Descriptors: Video Technology, Research and Development, Games, Educational Innovation
Gideonse, Hendrik D. – 1983
This essay proposes that systematic and reflective inquiry ought to become the underlying professional frame of mind that guides teachers, administrators, and policy officials. It is noted that the products of inquiry include rationales connecting recommended courses of action to intended outcomes, as well as the invention of techniques,…
Descriptors: Change Strategies, Educational Change, Elementary Secondary Education, Government Role