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Whitton, Nicola, Ed.; Moseley, Alex, Ed. – Routledge, Taylor & Francis Group, 2012
"Using Games to Enhance Learning and Teaching" provides educators with easy and practical ways of using games to support student engagement and learning. Despite growing interest in digital game-based learning and teaching, until now most teachers have lacked the resources or technical knowledge to create games that meet their needs. The only…
Descriptors: Learner Engagement, Electronic Learning, Educational Games, Theory Practice Relationship
Association for Supervision and Curriculum Development, Alexandria, VA. – 1998
This annual guide provides information on recommended software programs and multimedia applications for K-12 use. An introductory section describes the evaluation process and lists the highest-rated programs for 1998-99. The program entries are organized by the following subject areas: the arts, early childhood, health, language arts, mathematics,…
Descriptors: Computer Assisted Instruction, Computer Software Evaluation, Computer Software Reviews, Computer Software Selection
Phillips, Rob – 1997
Interactive multimedia (IMM) is a technology with the potential to change the way people learn, acquire information, and entertain themselves. This technology brings together a range of fields and requires the skills of professionals from those fields. This handbook offers practical advice on issues related to developing successful interactive…
Descriptors: Case Studies, Computer Interfaces, Computer Software Development, Computer Software Evaluation
Braun, Joseph A., Jr.; Fernlund, Phyllis; White, Charles S. – 1998
This book is designed to help educators understand different types of technological resources for teaching social studies, plan and evaluate these resources in the curriculum, and examine potential future trends. The topics include an overview of social studies education and resources for exploring technologies, and guidance on how technology and…
Descriptors: Active Learning, Computer Software, Computer Software Evaluation, Computer Uses in Education