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Jacobson, Linda, Ed. – 1992
This book takes the position that CyberArts(TM) is the new frontier in creativity, where the worlds of science and art meet. Computer technologies, visual design, music and sound, education and entertainment merge to form the new artistic territory of interactive multimedia. This diverse collection of essays, articles, and commentaries…
Descriptors: Animation, Art, Art Education, Computer Games
Berger, Arthur Asa – 1989
Contemporary society is an "information society" where much of the information has a visual nature. This text uses semiotic and psychological concepts to help students gain understanding of how meaning is found in visual phenomena and how minds process images. Focus is upon mass media and popular culture. Theoretical discussions are…
Descriptors: Cartoons, Computer Graphics, Critical Viewing, Criticism
Groneman, Nancy J., Ed.; Kaser, Karen C., Ed. – 1995
This yearbook contains the following papers discussing the types and uses of technology in business education programs at all grade levels: "Technology's Impact on Computer and Business Curricula" (Jaderstrom); "Teaching Technology vs. Technology as a Teaching Tool" (Kizzier); "The Impact of Technology on Undergraduate Business Education…
Descriptors: Business Administration Education, Business Education, Classroom Design, Classroom Techniques