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Baek, Youngkyun; Whitton, Nicola – IGI Global, 2013
In K-12 classrooms, as well as on the college and university level, the incorporation of digital games has played a vital role in the educational system. While introducing teachers to new fields, these digital games have been designed and implemented for the classroom and have shown positive results at a variety of educational levels. Cases on…
Descriptors: Foreign Countries, Educational Technology, Student Attitudes, Second Language Learning
Peelle, Howard A. – 1972
Computers have undoubtedly entered the educational arena, mainly in the areas of computer-assisted instruction (CAI) and artificial intelligence, but whether educators should embrace computers and exactly how they should use them are matters of great debate. The use of computers in support of educational administration is widely accepted.…
Descriptors: Artificial Intelligence, Computer Assisted Instruction, Computer Oriented Programs, Computer Science
Amara, Roy – 1974
Summaries of four workshops sponsored by the Institute For The Future (IFF) are presented. Each focuses on a particular aspect of the social impact of computers: (1) computer models and simulations as aids to decision making; (2) the use of computers in financial operations; (3) perceptions, attitudes, and literacy regarding computers (i.e.,…
Descriptors: Adult Education, Attitudes, Computer Programs, Computer Science Education