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Jacobson, Linda, Ed. – 1992
This book takes the position that CyberArts(TM) is the new frontier in creativity, where the worlds of science and art meet. Computer technologies, visual design, music and sound, education and entertainment merge to form the new artistic territory of interactive multimedia. This diverse collection of essays, articles, and commentaries…
Descriptors: Animation, Art, Art Education, Computer Games
Brown, David G., Ed. – 2000
This book presents a collection of best practices in using instructional technology from 42 college campuses. In 93 brief, informal, and practical vignettes, professors show how they transformed courses with technology, discuss how the technology affects teaching and learning, and distill important lessons learned. The book is divided into two…
Descriptors: Biology, Computer Literacy, Computer Science Education, Computer Uses in Education