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Tobias, Sigmund, Ed.; Fletcher, J. D., Ed. – IAP - Information Age Publishing, Inc., 2011
There is intense interest in computer games. A total of 65 percent of all American households play computer games, and sales of such games increased 22.9 percent last year. The average amount of game playing time was found to be 13.2 hours per week. The popularity and market success of games is evident from both the increased earnings from games,…
Descriptors: Evidence, Constructivism (Learning), Play, Video Games
Watson, Sandy White, Ed. – Online Submission, 2005
This document represents a sample collection of master's theses from the University of Tennessee at Chattanooga's Teacher Education Program, spring semester, 2005. The majority of these student researchers were simultaneously student teaching while writing their theses. Studies were empirical and conceptual in nature and demonstrate some ways in…
Descriptors: Elementary Secondary Education, Public Schools, Student Behavior, Drama