Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 0 |
| Since 2007 (last 20 years) | 2 |
Descriptor
| Computers | 2 |
| Females | 2 |
| Interviews | 2 |
| Programming | 2 |
| After School Programs | 1 |
| Animation | 1 |
| Art Activities | 1 |
| At Risk Students | 1 |
| Computer Interfaces | 1 |
| Computer Science Education | 1 |
| Computer Use | 1 |
| More ▼ | |
Author
| Kafai, Yasmin B., Ed. | 2 |
| Chapman, Robbin N., Ed. | 1 |
| Denner, Jill, Ed. | 1 |
| Heeter, Carrie, Ed. | 1 |
| Peppler, Kylie A., Ed. | 1 |
| Sun, Jennifer Y., Ed. | 1 |
Publication Type
| Books | 2 |
| Collected Works - General | 2 |
Education Level
| Elementary Secondary Education | 2 |
Audience
Location
| Japan | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Kafai, Yasmin B., Ed.; Heeter, Carrie, Ed.; Denner, Jill, Ed.; Sun, Jennifer Y., Ed. – MIT Press (BK), 2008
Ten years after the groundbreaking "From Barbie to Mortal Kombat" highlighted the ways gender stereotyping and related social and economic issues permeate digital game play, the number of women and girl gamers has risen considerably. Despite this, gender disparities remain in gaming. Women may be warriors in "World of…
Descriptors: Foreign Countries, Expertise, Play, Topography
Kafai, Yasmin B., Ed.; Peppler, Kylie A., Ed.; Chapman, Robbin N., Ed. – Teachers College Press, 2009
This book is about the Computer Clubhouse--the idea and the place--that inspires youth to think about themselves as competent, creative, and critical learners. So much of the social life of young people has moved online and participation in the digital public has become an essential part of youth identities. The Computer Clubhouse makes an…
Descriptors: Creativity, Evaluators, Social Life, Video Games

Direct link
