Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 1 |
| Since 2017 (last 10 years) | 1 |
| Since 2007 (last 20 years) | 2 |
Descriptor
| Educational Technology | 2 |
| Programming | 2 |
| Video Games | 2 |
| After School Programs | 1 |
| Animation | 1 |
| Art Activities | 1 |
| At Risk Students | 1 |
| Cognitive Ability | 1 |
| College Students | 1 |
| Color | 1 |
| Computation | 1 |
| More ▼ | |
Author
| Chapman, Robbin N., Ed. | 1 |
| Ifenthaler, Dirk, Ed. | 1 |
| Isaías, Pedro, Ed. | 1 |
| Kafai, Yasmin B., Ed. | 1 |
| Peppler, Kylie A., Ed. | 1 |
| Sampson, Demetrios G., Ed. | 1 |
Publication Type
| Books | 2 |
| Collected Works - General | 2 |
Education Level
| Elementary Secondary Education | 1 |
| Higher Education | 1 |
| Postsecondary Education | 1 |
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Ifenthaler, Dirk, Ed.; Isaías, Pedro, Ed.; Sampson, Demetrios G., Ed. – Cognition and Exploratory Learning in the Digital Age, 2022
This volume focuses on the implications of digital technologies for educators and educational decision makers that are not widely represented in the literature. The chapters contained in the volume are based on the presentations at the 2020 edition of the CELDA conference and cover multiple developments in the field such as deploying learning…
Descriptors: Educational Technology, Electronic Learning, Technology Integration, Teaching Methods
Kafai, Yasmin B., Ed.; Peppler, Kylie A., Ed.; Chapman, Robbin N., Ed. – Teachers College Press, 2009
This book is about the Computer Clubhouse--the idea and the place--that inspires youth to think about themselves as competent, creative, and critical learners. So much of the social life of young people has moved online and participation in the digital public has become an essential part of youth identities. The Computer Clubhouse makes an…
Descriptors: Creativity, Evaluators, Social Life, Video Games

Peer reviewed
Direct link
