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Paul Downes Ed.; Guofang Li Ed.; Lore Van Praag Ed.; Stephen Lamb Ed. – Routledge, Taylor & Francis Group, 2024
Providing a cornerstone to the global debate on equity and inclusion within education, this handbook explores equity issues pertaining to poverty and social class, race, ethnicity, sociocultural, sociolinguistic exclusion in education and recognises intersectionality and gender across these dimensions. This carefully curated collection of essays…
Descriptors: Equal Education, Inclusion, Poverty, Social Class
National Centre for Vocational Education Research (NCVER), 2015
"Research Messages 2014" is a collection of summaries of research published by the National Centre for Vocational Education Research (NCVER) in 2014 in the context of changing economic, industrial, social and education conditions, organised under the following broad categories: (1) Productivity: to sustain and build Australia's human…
Descriptors: Foreign Countries, Vocational Education, Job Training, Postsecondary Education
Tobias, Sigmund, Ed.; Fletcher, J. D., Ed. – IAP - Information Age Publishing, Inc., 2011
There is intense interest in computer games. A total of 65 percent of all American households play computer games, and sales of such games increased 22.9 percent last year. The average amount of game playing time was found to be 13.2 hours per week. The popularity and market success of games is evident from both the increased earnings from games,…
Descriptors: Evidence, Constructivism (Learning), Play, Video Games