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Zhihan Lv Ed. – IGI Global, 2024
The rapid adoption of deep learning models has resulted in many business services becoming model services, yet most AI systems lack the necessary automation and industrialization capabilities. This leads to heavy reliance on manual operation and maintenance, which not only consumes power but also causes resource wastage and stability issues during…
Descriptors: Artificial Intelligence, Robotics, Computer Software, Problem Solving
Makewa, Lazarus Ndiku, Ed.; Ngussa, Baraka Manjale, Ed. – IGI Global, 2020
Effective use of technology in areas that include admissions, record keeping, billing, compliance, athletic administration, and more hold untold potential to transform higher education by introducing significant efficiencies and dramatic cost reductions in serving students. How the institution organizes itself will to a large extent depend on how…
Descriptors: Information Technology, Higher Education, Organizational Culture, College Faculty
Tobias, Sigmund, Ed.; Fletcher, J. D., Ed. – IAP - Information Age Publishing, Inc., 2011
There is intense interest in computer games. A total of 65 percent of all American households play computer games, and sales of such games increased 22.9 percent last year. The average amount of game playing time was found to be 13.2 hours per week. The popularity and market success of games is evident from both the increased earnings from games,…
Descriptors: Evidence, Constructivism (Learning), Play, Video Games
Denton, Jon, Ed.; And Others – 1984
This publication includes presentations made at the Aikin-Stinnett Lecture Series and follow-up papers sponsored by the Instructional Research Laboratory at Texas A&M University. The papers in this collection focus upon the basic assumptions and conceptual bases of teacher education and the use of research in providing a foundation for…
Descriptors: Child Development, Competency Based Education, Computer Literacy, Cost Effectiveness
Lockwood, Fred, Ed.; Gooley, Anne, Ed. – 2001
This book contains 19 papers examining innovation in open and distance learning through development of online and World Wide Web-based learning. The following papers are included: "Innovation in Distributed Learning: Creating the Environment" (Fred Lockwood); "Innovation in Open and Distance Learning: Some Lessons from Experience…
Descriptors: Access to Education, Adult Education, Case Studies, Change Strategies