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Francisco J. Álvarez-Gil, Editor; Elena Quintana-Toledo, Editor; Margarita Esther Sánchez Cuervo, Editor – Peter Lang Publishing Group, 2025
This volume brings together studies which represent current perspectives on second language learning and teaching in relation to language and culture in intercultural contexts. The authors reflect on and analyse a variety of topics such as the significance of recognizing and valuing heritage speakers in intercultural contexts, the role of…
Descriptors: Second Language Learning, Second Language Instruction, Teaching Methods, Heritage Education
Herrero, Carmen, Ed.; Vanderschelden, Isabelle, Ed. – Multilingual Matters, 2019
This book demonstrates the positive impact of using film and audiovisual material in the language classroom. The chapters are evidence-based and address different levels and contexts of learning around the world. They demonstrate the benefits of using moving images and films to develop intercultural awareness and promote multilingualism, and…
Descriptors: Films, Teaching Methods, Second Language Instruction, Cultural Awareness
Wen, Yun, Ed.; Wu, Yi-ju, Ed.; Qi, Grace, Ed.; Guo, Siao-Cing, Ed.; Spector, J. Michael, Ed.; Chelliah, Shobhana, Ed.; Kinshuk, Ed.; Lan, Yu-Ju, Ed. – Lecture Notes in Educational Technology, 2021
This book uncovers the important issues in language learning and teaching in the intelligent, digital era. "Social connectivity" is a contemporary style of learning and living. By engaging in the connectivity of physical and digital worlds, how essential parts of language learning and teaching can be achieved? How can the advanced…
Descriptors: Second Language Learning, Second Language Instruction, Teaching Methods, Information Technology
Keengwe, Jared, Ed.; Maxfield, Marian B., Ed. – IGI Global, 2015
Rapid advancements in technology are creating new opportunities for educators to enhance their classroom techniques with digital learning resources. Once used solely outside of the classroom, smartphones, tablets, and e-readers are becoming common in many school settings. "Advancing Higher Education with Mobile Learning Technologies: Cases,…
Descriptors: Technology Uses in Education, Teaching Methods, Educational Technology, Handheld Devices
Stockwell, Glenn, Ed. – Cambridge University Press, 2012
Computer-assisted language learning (CALL) is an approach to teaching and learning languages that uses computers and other technologies to present, reinforce, and assess material to be learned, or to create environments where teachers and learners can interact with one another and the outside world. This book provides a much-needed overview of the…
Descriptors: Computer Assisted Instruction, Educational Technology, Teaching Methods, Second Language Learning
Li, J., Ed.; Gromik, N., Ed.; Edwards, N., Ed. – TESOL International Association, 2013
It should come as no surprise that digital video technology is of particular interest to English language learners; students are drawn to its visual appeal and vibrant creative potential. The seven original case studies in this book demonstrate how video can be an effective and powerful tool to create fluid, fun, interactive, and collaborative…
Descriptors: English (Second Language), Second Language Instruction, Video Technology, Educational Technology
Plass, Jan L., Ed.; Moreno, Roxana, Ed.; Brünken, Roland, Ed. – Cambridge University Press, 2010
Cognitive load theory (CLT) is one of the most important theories in educational psychology, a highly effective guide for the design of multimedia and other learning materials. This edited volume brings together the most prolific researchers from around the world who study various aspects of cognitive load to discuss its current theoretical as…
Descriptors: Cognitive Processes, Difficulty Level, Theories, Schemata (Cognition)
Miller, Suzanne M., Ed.; McVee, Mary B., Ed. – Routledge, Taylor & Francis Group, 2012
Taking a close look at multimodal composing as an essential new literacy in schools, this volume draws from contextualized case studies across educational contexts to provide detailed portraits of teachers and students at work in classrooms. Authors elaborate key issues in transforming classrooms with student multimodal composing, including…
Descriptors: Video Technology, Classroom Techniques, Writing (Composition), Technology Integration
Bradley, Linda, Ed.; Thouësny, Sylvie, Ed. – Research-publishing.net, 2013
EUROCALL 2013's theme was "20 Years of EUROCALL: Learning from the Past, Looking to the Future." The conference seeked to establish an overview of EUROCALL's twentieth anniversary. As a professional organization, EUROCALL has been aiming, along its 20 years of existence, to promote innovative research, development and practice in the…
Descriptors: Conference Papers, Technology Uses in Education, Computer Assisted Instruction, Second Language Learning
Vavra, Sandra, Ed.; Spencer, Sharon L., Ed. – IAP - Information Age Publishing, Inc., 2011
This book offers ideas that secondary teachers, university content faculty, and teacher educators can use to challenge traditional literacy practices and demonstrate creative, innovative ways of incorporating new literacies into the classroom, all within a strong theoretical framework. Teachers are trying to catch up to the new challenges of the…
Descriptors: Literacy Education, Teaching Methods, Writing Instruction, Film Production
Buzzi, Marina, Ed. – InTech, 2010
E-Learning is a vast and complex research topic that poses many challenges in every aspect: educational and pedagogical strategies and techniques and the tools for achieving them; usability, accessibility and user interface design; knowledge sharing and collaborative environments; technologies, architectures, and protocols; user activity…
Descriptors: Cartoons, Foreign Countries, Electronic Learning, Distance Education
Tobias, Sigmund, Ed.; Fletcher, J. D., Ed. – IAP - Information Age Publishing, Inc., 2011
There is intense interest in computer games. A total of 65 percent of all American households play computer games, and sales of such games increased 22.9 percent last year. The average amount of game playing time was found to be 13.2 hours per week. The popularity and market success of games is evident from both the increased earnings from games,…
Descriptors: Evidence, Constructivism (Learning), Play, Video Games
Burgstahler, Sheryl E., Ed.; Cory, Rebecca C., Ed. – Harvard Education Press, 2008
"Universal Design in Higher Education" looks at the design of physical and technological environments at institutions of higher education; at issues pertaining to curriculum and instruction; and at the full array of student services. "Universal Design in Higher Education" is a comprehensive guide for researchers and…
Descriptors: Access to Education, Higher Education, Disabilities, Special Education
Donnan, Peter, Ed.; McDonald, Anne, Ed. – 1994
Quality in distance education and open learning is the theme of this collection of five papers. The first is a compilation of outlines of Charles Sturt University (New South Wales, Australia) innovative teaching projects contributed by project leaders or team members. Quality initiatives are described in a range of disciplines. In seeking to…
Descriptors: Computer Assisted Instruction, Computer Uses in Education, Distance Education, Educational Media
Inn, Kristina; And Others – Kamehameha Journal of Education, 1995
Three articles focus on many classroom activities and experiments inspired by the voyage of two canoes, built of traditional materials, from Hawaii's Hilo Harbor in 1995. Nationwide, students followed daily satellite tracking, accessed the Internet for updated accounts of the canoes, talked directly with navigators, and watched television…
Descriptors: Communications Satellites, Computer Assisted Instruction, Computer Networks, Creative Teaching
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